gnome-games - en to unknown language translation catalogue (710 entries)

en: %s is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
target: %s 𐑦𐑟 𐑛𐑦𐑕𐑑𐑮𐑦𐑚𐑿𐑑𐑩𐑛 𐑦𐑯 𐑞 𐑣𐑴𐑐 𐑞𐑨𐑑 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑿𐑕𐑓𐑩𐑤, 𐑚𐑳𐑑 𐑢𐑦𐑞𐑬𐑑 𐑧𐑯𐑦 𐑢𐑪𐑮𐑩𐑯𐑑𐑰; 𐑢𐑦𐑞𐑬𐑑 𐑰𐑝𐑩𐑯 𐑞 𐑦𐑥𐑐𐑤𐑲𐑛 𐑢𐑪𐑮𐑩𐑯𐑑𐑰 𐑝 MERCHANTABILITY 𐑹 𐑓𐑦𐑑𐑯𐑩𐑕 𐑓𐑹 𐑩 𐑐𐑼𐑑𐑦𐑒𐑿𐑤𐑼 𐑐𐑻𐑐𐑩𐑕.  𐑕𐑰 𐑞 ·𐑜𐑯𐑿 𐑡𐑧𐑯𐑼𐑩𐑤 𐑐𐑳𐑚𐑤𐑦𐑒 𐑤𐑲𐑕𐑩𐑯𐑕 𐑓𐑹 𐑥𐑹 𐑛𐑰𐑑𐑱𐑤𐑟.

en: %s is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version %d of the License, or (at your option) any later version.
target: %s 𐑦𐑟 𐑓𐑮𐑰 𐑕𐑪𐑓𐑑𐑢𐑺; 𐑿 𐑒𐑨𐑯 𐑮𐑰𐑛𐑦𐑕𐑑𐑮𐑦𐑚𐑿𐑑 𐑦𐑑 𐑯/𐑹 𐑥𐑪𐑛𐑦𐑓𐑲 𐑦𐑑 𐑳𐑯𐑛𐑼 𐑞 𐑑𐑻𐑥𐑟 𐑝 𐑞 ·𐑜𐑯𐑿 𐑡𐑧𐑯𐑼𐑩𐑤 𐑐𐑳𐑚𐑤𐑦𐑒 𐑤𐑲𐑕𐑩𐑯𐑕 𐑨𐑟 𐑐𐑳𐑚𐑤𐑦𐑖𐑑 𐑚𐑲 𐑞 𐑓𐑮𐑰 𐑕𐑪𐑓𐑑𐑢𐑺 𐑓𐑬𐑯𐑛𐑱𐑖𐑩𐑯; 𐑲𐑞𐑼 𐑝𐑻𐑠𐑩𐑯 %d 𐑝 𐑞 𐑤𐑲𐑕𐑩𐑯𐑕, 𐑹 (𐑨𐑑 𐑿𐑼 𐑪𐑐𐑖𐑩𐑯) 𐑧𐑯𐑦 𐑤𐑱𐑑𐑼 𐑝𐑻𐑠𐑩𐑯.

en: %s wins!
target: %s 𐑢𐑦𐑯𐑟!

en: %s! -- You're up.
target: %s! -- 𐑿'𐑮𐑰 𐑳𐑐.

en: 1s [total of 1s]
target: 1s [𐑑𐑴𐑑𐑩𐑤 𐑝 1s]

en: 2 pair Same Color [total]
target: 2 𐑐𐑺 𐑕𐑱𐑥 𐑒𐑳𐑤𐑼 [𐑑𐑴𐑑𐑩𐑤]

en: 2s [total of 2s]
target: 2s [𐑑𐑴𐑑𐑩𐑤 𐑝 2s]

en: 3 of a Kind [total]
target: 3 𐑝 𐑩 𐑒𐑲𐑯𐑛 [𐑑𐑴𐑑𐑩𐑤]

en: 30 minutes
target: 30 𐑥𐑦𐑯𐑦𐑑𐑕

en: 3_D Chess View
target: 3_D 𐑗𐑧𐑕 𐑝𐑿

en: 3s [total of 3s]
target: 3s [𐑑𐑴𐑑𐑩𐑤 𐑝 3s]

en: 4 of a Kind [25 + total]
target: 4 𐑝 𐑩 𐑒𐑲𐑯𐑛 [25 + 𐑑𐑴𐑑𐑩𐑤]

en: 4 of a Kind [total]
target: 4 𐑝 𐑩 𐑒𐑲𐑯𐑛 [𐑑𐑴𐑑𐑩𐑤]

en: 4s [total of 4s]
target: 4s [𐑑𐑴𐑑𐑩𐑤 𐑝 4s]

en: 5 of a Kind [50 + total]
target: 5 𐑝 𐑩 𐑒𐑲𐑯𐑛 [50 + 𐑑𐑴𐑑𐑩𐑤]

en: 5 of a Kind [50]
target: 5 𐑝 𐑩 𐑒𐑲𐑯𐑛 [50]

en: 5 of a Kind [total]
target: 5 𐑝 𐑩 𐑒𐑲𐑯𐑛 [𐑑𐑴𐑑𐑩𐑤]

en: 5s [total of 5s]
target: 5s [𐑑𐑴𐑑𐑩𐑤 𐑝 5s]

en: 6s [total of 6s]
target: 6s [𐑑𐑴𐑑𐑩𐑤 𐑝 6s]

en: A flag to enable 3D mode
target: 𐑩 𐑓𐑤𐑨𐑜 𐑑 𐑦𐑯𐑱𐑚𐑩𐑤 3D 𐑥𐑴𐑛

en: A flag to enable board numbering
target: 𐑩 𐑓𐑤𐑨𐑜 𐑑 𐑦𐑯𐑱𐑚𐑩𐑤 𐑚𐑹𐑛 𐑯𐑳𐑥𐑚𐑼𐑦𐑙

en: A flag to enable move hints
target: 𐑩 𐑓𐑤𐑨𐑜 𐑑 𐑦𐑯𐑱𐑚𐑩𐑤 𐑥𐑵𐑝 𐑣𐑦𐑯𐑑𐑕

en: A flag to enable the move history browser
target: 𐑩 𐑓𐑤𐑨𐑜 𐑑 𐑦𐑯𐑱𐑚𐑩𐑤 𐑞 𐑥𐑵𐑝 𐑣𐑦𐑕𐑑𐑼𐑦 𐑚𐑮𐑬𐑟𐑼

en: A flag to enable the toolbar
target: 𐑩 𐑓𐑤𐑨𐑜 𐑑 𐑦𐑯𐑱𐑚𐑩𐑤 𐑞 𐑑𐑵𐑤𐑚𐑸

en: A flag to smooth (anti-alias) the 3D display
target: 𐑩 𐑓𐑤𐑨𐑜 𐑑 𐑕𐑥𐑵𐑞 (𐑨𐑯𐑑𐑰-𐑱𐑤𐑰𐑩𐑕) 𐑞 3D 𐑛𐑦𐑕𐑐𐑤𐑱

en: A number specifying the preferred theme.
target: 𐑩 𐑯𐑳𐑥𐑚𐑼 𐑕𐑐𐑧𐑕𐑦𐑓𐑲𐑦𐑙 𐑞 𐑐𐑮𐑦𐑓𐑻𐑛 𐑔𐑰𐑥.

en: A worm game for GNOME.
target: 𐑩 𐑢𐑻𐑥 𐑜𐑱𐑥 𐑓𐑹 ·𐑜𐑯𐑴𐑥.

en: A worm game for GNOME.
    
    Nibbles is a part of GNOME Games.
target: 𐑩 𐑢𐑻𐑥 𐑜𐑱𐑥 𐑓𐑹 ·𐑜𐑯𐑴𐑥.
    
    ·𐑯𐑦𐑚𐑩𐑤𐑟 𐑦𐑟 𐑩 𐑐𐑸𐑑 𐑝 ·𐑜𐑯𐑴𐑥 𐑜𐑱𐑥𐑟.

en: About this game
target: 𐑩𐑚𐑬𐑑 𐑞𐑦𐑕 𐑜𐑱𐑥

en: All files
target: 𐑷𐑤 𐑓𐑲𐑤𐑟

en: Already used! Where do you want to put that?
target: 𐑷𐑤𐑮𐑧𐑛𐑦 𐑿𐑕𐑑! 𐑢𐑺 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑑 𐑐𐑫𐑑 𐑞𐑨𐑑?

en: Always show possible numbers in a square
target: 𐑷𐑤𐑢𐑱𐑟 𐑖𐑴 𐑐𐑪𐑕𐑩𐑚𐑩𐑤 𐑯𐑳𐑥𐑚𐑼𐑟 𐑦𐑯 𐑩 𐑕𐑒𐑢𐑺

en: Ambush
target: ·𐑨𐑥𐑚𐑫𐑖

en: American Pie
target: ·𐑩𐑥𐑧𐑮𐑦𐑒𐑩𐑯 ·𐑐𐑲

en: Amount of trial-and-error required to solve:
target: 𐑩𐑥𐑬𐑯𐑑 𐑝 𐑑𐑮𐑲𐑩𐑤-𐑯-𐑻𐑼 𐑮𐑦𐑒𐑢𐑲𐑼𐑛 𐑑 𐑕𐑪𐑤𐑝:

en: Animate
target: 𐑨𐑯𐑩𐑥𐑩𐑑

en: Appearance
target: 𐑩𐑐𐑽𐑩𐑯𐑕

en: Avoid the robots and make them crash into each other
target: 𐑩𐑝𐑶𐑛 𐑞 𐑮𐑴𐑚𐑪𐑑𐑕 𐑯 𐑥𐑱𐑒 𐑞𐑧𐑥 𐑒𐑮𐑨𐑖 𐑦𐑯𐑑𐑫 𐑰𐑗 𐑳𐑞𐑼

en: B_ackground color:
target: _𐑚𐑨𐑒𐑜𐑮𐑬𐑯𐑛 𐑒𐑳𐑤𐑼:

en: Background color
target: 𐑚𐑨𐑒𐑜𐑮𐑬𐑯𐑛 𐑒𐑳𐑤𐑼

en: Background color. The hex specification of the background color.
target: 𐑚𐑨𐑒𐑜𐑮𐑬𐑯𐑛 𐑒𐑳𐑤𐑼. 𐑞 𐑣𐑧𐑒𐑕 𐑕𐑐𐑧𐑕𐑦𐑓𐑦𐑒𐑱𐑖𐑩𐑯 𐑝 𐑞 𐑚𐑨𐑒𐑜𐑮𐑬𐑯𐑛 𐑒𐑳𐑤𐑼.

en: Ball style
target: 𐑚𐑷𐑤 𐑕𐑑𐑲𐑤

en: Ball style. The filename of the images to use for the balls.
target: 𐑚𐑷𐑤 𐑕𐑑𐑲𐑤. 𐑞 𐑓𐑲𐑤𐑯𐑱𐑥 𐑝 𐑞 𐑦𐑥𐑦𐑡𐑩𐑟 𐑑 𐑿𐑕 𐑓𐑹 𐑞 𐑚𐑷𐑤𐑟.

en: Baltic Sea
target: ·𐑚𐑪𐑤𐑑𐑦𐑒 ·𐑕𐑰

en: Based on classic BSD Robots.
    
    Robots is a part of GNOME Games.
target: 𐑚𐑱𐑕𐑑 𐑪𐑯 𐑒𐑤𐑨𐑕𐑦𐑒 BSD 𐑮𐑴𐑚𐑭𐑑𐑕.
    
    𐑮𐑴𐑚𐑭𐑑𐑕 𐑦𐑟 𐑩 𐑐𐑸𐑑 𐑝 ·𐑜𐑯𐑴𐑥 𐑜𐑱𐑥𐑟.

en: Beat the odds in a poker-style dice game
target: 𐑚𐑰𐑑 𐑞 𐑪𐑛𐑟 𐑦𐑯 𐑩 𐑐𐑴𐑒𐑼-𐑕𐑑𐑲𐑤 𐑛𐑲𐑕 𐑜𐑱𐑥

en: Black bishop at %1$s takes the white bishop at %2$s
target: 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

en: Black bishop at %1$s takes the white knight at %2$s
target: 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %2$s

en: Black bishop at %1$s takes the white pawn at %2$s
target: 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %2$s

en: Black bishop at %1$s takes the white queen at %2$s
target: 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

en: Black bishop at %1$s takes the white rook at %2$s
target: 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %2$s

en: Black bishop moves from %1$s to %2$s
target: 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

en: Black king at %1$s takes the white bishop at %2$s
target: 𐑚𐑤𐑨𐑒 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

en: Black king at %1$s takes the white knight at %2$s
target: 𐑚𐑤𐑨𐑒 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %2$s

en: Black king at %1$s takes the white pawn at %2$s
target: 𐑚𐑤𐑨𐑒 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %2$s

en: Black king at %1$s takes the white queen at %2$s
target: 𐑚𐑤𐑨𐑒 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

en: Black king at %1$s takes the white rook at %2$s
target: 𐑚𐑤𐑨𐑒 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %2$s

en: Black king moves from %1$s to %2$s
target: 𐑚𐑤𐑨𐑒 𐑒𐑦𐑙 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

en: Black knight at %1$s takes the white bishop at %2$s
target: 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

en: Black knight at %1$s takes the white knight at %2$s
target: 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %2$s

en: Black knight at %1$s takes the white pawn at %2$s
target: 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %2$s

en: Black knight at %1$s takes the white queen at %2$s
target: 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

en: Black knight at %1$s takes the white rook at %2$s
target: 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %2$s

en: Black knight moves from %1$s to %2$s
target: 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

en: Black pawn at %1$s takes the white bishop at %2$s
target: 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

en: Black pawn at %1$s takes the white knight at %2$s
target: 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %2$s

en: Black pawn at %1$s takes the white pawn at %2$s
target: 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %2$s

en: Black pawn at %1$s takes the white queen at %2$s
target: 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

en: Black pawn at %1$s takes the white rook at %2$s
target: 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %2$s

en: Black pawn moves from %1$s to %2$s
target: 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

en: Black queen at %1$s takes the white bishop at %2$s
target: 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

en: Black queen at %1$s takes the white knight at %2$s
target: 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %2$s

en: Black queen at %1$s takes the white pawn at %2$s
target: 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %2$s

en: Black queen at %1$s takes the white queen at %2$s
target: 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

en: Black queen at %1$s takes the white rook at %2$s
target: 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %2$s

en: Black queen moves from %1$s to %2$s
target: 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

en: Black rook at %1$s takes the white bishop at %2$s
target: 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

en: Black rook at %1$s takes the white knight at %2$s
target: 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %2$s

en: Black rook at %1$s takes the white pawn at %2$s
target: 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %2$s

en: Black rook at %1$s takes the white queen at %2$s
target: 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

en: Black rook at %1$s takes the white rook at %2$s
target: 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %2$s

en: Black rook moves from %1$s to %2$s
target: 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

en: Block Style
target: 𐑚𐑤𐑪𐑒 𐑕𐑑𐑲𐑤

en: Blocks
target: 𐑚𐑤𐑪𐑒𐑕

en: Blue
target: 𐑚𐑤𐑵

en: Board Orientation:
target: 𐑚𐑹𐑛 𐑪𐑮𐑦𐑩𐑯𐑑𐑱𐑖𐑩𐑯:

en: Board Size
target: 𐑚𐑹𐑛 𐑕𐑲𐑟

en: Board color count
target: 𐑚𐑹𐑛 𐑒𐑳𐑤𐑼 𐑒𐑬𐑯𐑑

en: Board size
target: 𐑚𐑹𐑛 𐑕𐑲𐑟

en: Board size:
target: 𐑚𐑹𐑛 𐑕𐑲𐑟:

en: Bone
target: ·𐑚𐑴𐑯

en: Bonus if >62
target: 𐑚𐑴𐑯𐑩𐑕 𐑦𐑓 >62

en: Calculated difficulty:
target: 𐑒𐑨𐑤𐑒𐑿𐑤𐑱𐑑𐑩𐑛 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑𐑦:

en: Challenge Pack
target: ·𐑗𐑨𐑤𐑩𐑯𐑡 ·𐑐𐑨𐑒

en: Chance [total]
target: 𐑗𐑭𐑯𐑕 [𐑑𐑴𐑑𐑩𐑤]

en: Chess
target: 𐑗𐑧𐑕

en: Choose a score slot.
target: 𐑗𐑵𐑟 𐑩 𐑕𐑒𐑹 𐑕𐑤𐑪𐑑.

en: Choose whether or not to insert a delay between the computer's dice rolls so the player can follow what it is doing.
target: 𐑗𐑵𐑟 𐑢𐑧𐑞𐑼 𐑹 𐑯𐑪𐑑 𐑑 𐑦𐑯𐑕𐑻𐑑 𐑩 𐑛𐑦𐑤𐑱 𐑚𐑦𐑑𐑢𐑰𐑯 𐑞 𐑒𐑩𐑥𐑐𐑿𐑑𐑼'𐑕 𐑛𐑲𐑕 𐑮𐑴𐑤𐑟 𐑕𐑴 𐑞 𐑐𐑤𐑱𐑼 𐑒𐑨𐑯 𐑓𐑪𐑤𐑴 𐑢𐑪𐑑 𐑦𐑑 𐑦𐑟 𐑛𐑵𐑦𐑙.

en: Claim _Draw
target: 𐑒𐑤𐑱𐑥 _𐑛𐑮𐑷

en: Classic
target: 𐑒𐑤𐑨𐑕𐑦𐑒

en: Classic robots
target: 𐑒𐑤𐑨𐑕𐑦𐑒 𐑮𐑴𐑚𐑪𐑑𐑕

en: Classic robots with safe moves
target: 𐑒𐑤𐑨𐑕𐑦𐑒 𐑮𐑴𐑚𐑪𐑑𐑕 𐑢𐑦𐑞 𐑕𐑱𐑓 𐑥𐑵𐑝𐑟

en: Classic robots with super-safe moves
target: 𐑒𐑤𐑨𐑕𐑦𐑒 𐑮𐑴𐑚𐑪𐑑𐑕 𐑢𐑦𐑞 𐑕𐑵𐑐𐑼-𐑕𐑱𐑓 𐑥𐑵𐑝𐑟

en: Clear _Bottom Notes
target: 𐑒𐑤𐑽 _𐑚𐑪𐑑𐑫𐑥 𐑯𐑴𐑑𐑕

en: Clear _Top Notes
target: 𐑒𐑤𐑽 _𐑑𐑪𐑐 𐑯𐑴𐑑𐑕

en: Clear hidden mines from a minefield
target: 𐑒𐑤𐑽 𐑣𐑦𐑛𐑩𐑯 𐑥𐑲𐑯𐑟 𐑓𐑮𐑪𐑥 𐑩 𐑥𐑲𐑯𐑓𐑰𐑤𐑛

en: Clear the screen by removing groups of colored and shaped tiles
target: 𐑒𐑤𐑽 𐑞 𐑕𐑒𐑮𐑰𐑯 𐑚𐑲 𐑮𐑦𐑥𐑵𐑝𐑦𐑙 𐑜𐑮𐑵𐑐𐑕 𐑝 𐑒𐑳𐑤𐑼𐑛 𐑯 𐑖𐑱𐑐𐑑 𐑑𐑲𐑤𐑟

en: Cleopatra
target: ·𐑒𐑤𐑰𐑩𐑐𐑨𐑑𐑮𐑩

en: Close this window
target: 𐑒𐑤𐑴𐑟 𐑞𐑦𐑕 𐑢𐑦𐑯𐑛𐑴

en: Color to use for worm
target: 𐑒𐑳𐑤𐑼 𐑑 𐑿𐑕 𐑓𐑹 𐑢𐑻𐑥

en: Color to use for worm.
target: 𐑒𐑳𐑤𐑼 𐑑 𐑿𐑕 𐑓𐑹 𐑢𐑻𐑥.

en: Colors
target: 𐑒𐑳𐑤𐑼𐑟

en: Colors game and multi-level AI (2006):
target: 𐑒𐑳𐑤𐑼𐑟 𐑜𐑱𐑥 𐑯 𐑥𐑩𐑤𐑑𐑰-𐑤𐑧𐑝𐑩𐑤 AI (2006):

en: Complete the puzzle by matching numbered tiles
target: 𐑒𐑩𐑥𐑐𐑤𐑰𐑑 𐑞 𐑐𐑳𐑟𐑩𐑤 𐑚𐑲 𐑥𐑨𐑗𐑦𐑙 𐑯𐑳𐑥𐑚𐑼𐑛 𐑑𐑲𐑤𐑟

en: Computer Opponents
target: 𐑒𐑩𐑥𐑐𐑿𐑑𐑼 𐑩𐑐𐑴𐑯𐑩𐑯𐑑𐑕

en: Computer playing for %s
target: 𐑒𐑩𐑥𐑐𐑿𐑑𐑼 𐑐𐑤𐑱𐑦𐑙 𐑓𐑹 %s

en: Configure the game
target: 𐑒𐑩𐑯𐑓𐑦𐑜𐑘𐑼 𐑞 𐑜𐑱𐑥

en: Congratulations!
target: 𐑒𐑪𐑯𐑜𐑮𐑨𐑑𐑘𐑫𐑤𐑱𐑖𐑩𐑯𐑟!

en: Congratulations, You Have Defeated the Robots!! 
    But Can You do it Again?
target: 𐑒𐑪𐑯𐑜𐑮𐑨𐑑𐑘𐑫𐑤𐑱𐑖𐑩𐑯𐑟, 𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑞 𐑮𐑴𐑚𐑪𐑑𐑕!! 
    𐑚𐑳𐑑 𐑒𐑨𐑯 𐑿 𐑛𐑵 𐑦𐑑 𐑩𐑜𐑱𐑯?

en: Console version (1992):
target: 𐑒𐑩𐑯𐑕𐑴𐑤 𐑝𐑻𐑠𐑩𐑯 (1992):

en: Controls
target: 𐑒𐑩𐑯𐑑𐑮𐑴𐑤𐑟

en: Could not load theme
target: 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑤𐑴𐑛 𐑔𐑰𐑥

en: Cream Marbles
target: 𐑒𐑮𐑰𐑥 𐑥𐑸𐑚𐑩𐑤𐑟

en: Current game will complete with original number of players.
target: 𐑒𐑳𐑮𐑩𐑯𐑑 𐑜𐑱𐑥 𐑢𐑦𐑤 𐑒𐑩𐑥𐑐𐑤𐑰𐑑 𐑢𐑦𐑞 𐑼𐑦𐑡𐑩𐑯𐑩𐑤 𐑯𐑳𐑥𐑚𐑼 𐑝 𐑐𐑤𐑱𐑼𐑟.

en: Custom
target: 𐑒𐑳𐑕𐑑𐑩𐑥

en: Custom Size
target: 𐑒𐑳𐑕𐑑𐑩𐑥 𐑕𐑲𐑟

en: Cyan
target: 𐑕𐑲𐑨𐑯

en: Daisy
target: ·𐑛𐑱𐑟𐑰

en: Dark
target: 𐑛𐑸𐑒

en: Dark must pass, Light's move
target: 𐑛𐑸𐑒 𐑥𐑳𐑕𐑑 𐑐𐑭𐑕, 𐑤𐑲𐑑'𐑕 𐑥𐑵𐑝

en: Dark player wins!
target: 𐑛𐑸𐑒 𐑐𐑤𐑱𐑼 𐑢𐑦𐑯𐑟!

en: Dark:
target: 𐑛𐑸𐑒:

en: Delay between rolls
target: 𐑛𐑦𐑤𐑱 𐑚𐑦𐑑𐑢𐑰𐑯 𐑮𐑴𐑤𐑟

en: Delay computer moves
target: 𐑛𐑦𐑤𐑱 𐑒𐑩𐑥𐑐𐑿𐑑𐑼 𐑥𐑵𐑝𐑟

en: Details
target: 𐑛𐑰𐑑𐑱𐑤𐑟

en: Disassemble a pile of tiles by removing matching pairs
target: 𐑛𐑦𐑕𐑩𐑕𐑧𐑥𐑚𐑩𐑤 𐑩 𐑐𐑲𐑤 𐑝 𐑑𐑲𐑤𐑟 𐑚𐑲 𐑮𐑦𐑥𐑵𐑝𐑦𐑙 𐑥𐑨𐑗𐑦𐑙 𐑐𐑺𐑟

en: Display computer thoughts
target: 𐑛𐑩𐑕𐑐𐑤𐑱 𐑒𐑩𐑥𐑐𐑿𐑑𐑼 𐑔𐑷𐑑𐑕

en: Display the computer's thoughts
target: 𐑛𐑩𐑕𐑐𐑤𐑱 𐑞 𐑒𐑩𐑥𐑐𐑿𐑑𐑼'𐑕 𐑔𐑷𐑑𐑕

en: Do you really want to do this?
target: 𐑛𐑵 𐑿 𐑮𐑾𐑤𐑦 𐑢𐑪𐑯𐑑 𐑑 𐑛𐑵 𐑞𐑦𐑕?

en: Do you want to start a new game with this map?
target: 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑑 𐑕𐑑𐑸𐑑 𐑩 𐑯𐑿 𐑜𐑱𐑥 𐑢𐑦𐑞 𐑞𐑦𐑕 𐑥𐑨𐑐?

en: Don't ask me this again.
target: 𐑛𐑴𐑯𐑑 𐑭𐑕𐑒 𐑥𐑰 𐑞𐑦𐑕 𐑩𐑜𐑱𐑯.

en: Drawn:
target: 𐑛𐑮𐑷𐑯:

en: Drop
target: 𐑛𐑮𐑪𐑐

en: Drop marble
target: 𐑛𐑮𐑪𐑐 𐑥𐑸𐑚𐑩𐑤

en: E_nable sounds
target: _𐑦𐑯𐑱𐑚𐑩𐑤 𐑕𐑬𐑯𐑛𐑟

en: Easy
target: 𐑰𐑟𐑦

en: Enable _animation
target: 𐑦𐑯𐑱𐑚𐑩𐑤 _𐑨𐑯𐑩𐑥𐑱𐑖𐑩𐑯

en: Enable automatic placing of flags
target: 𐑦𐑯𐑱𐑚𐑩𐑤 𐑷𐑑𐑴𐑥𐑨𐑑𐑦𐑒 𐑐𐑤𐑱𐑕𐑦𐑙 𐑝 𐑓𐑤𐑨𐑜𐑟

en: Enable fake bonuses
target: 𐑦𐑯𐑱𐑚𐑩𐑤 𐑓𐑱𐑒 𐑚𐑴𐑯𐑩𐑕𐑦𐑟

en: Enable fake bonuses.
target: 𐑦𐑯𐑱𐑚𐑩𐑤 𐑓𐑱𐑒 𐑚𐑴𐑯𐑩𐑕𐑦𐑟.

en: Enable game sounds
target: 𐑦𐑯𐑱𐑚𐑩𐑤 𐑜𐑱𐑥 𐑕𐑬𐑯𐑛𐑟

en: Enable game sounds. Play sounds for various events throughout the game.
target: 𐑦𐑯𐑱𐑚𐑩𐑤 𐑜𐑱𐑥 𐑕𐑬𐑯𐑛𐑟. 𐑐𐑤𐑱 𐑕𐑬𐑯𐑛𐑟 𐑓𐑹 𐑝𐑺𐑦𐑩𐑕 𐑦𐑝𐑧𐑯𐑑𐑕 𐑔𐑮𐑵𐑬𐑑 𐑞 𐑜𐑱𐑥.

en: Enable sounds
target: 𐑦𐑯𐑱𐑚𐑩𐑤 𐑕𐑬𐑯𐑛𐑟

en: Enable sounds.
target: 𐑦𐑯𐑱𐑚𐑩𐑤 𐑕𐑬𐑯𐑛𐑟.

en: End the current game
target: 𐑧𐑯𐑛 𐑞 𐑒𐑳𐑮𐑩𐑯𐑑 𐑜𐑱𐑥

en: End the current network game and return to network server
target: 𐑧𐑯𐑛 𐑞 𐑒𐑳𐑮𐑩𐑯𐑑 𐑯𐑧𐑑𐑢𐑻𐑒 𐑜𐑱𐑥 𐑯 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑯𐑧𐑑𐑢𐑻𐑒 𐑕𐑻𐑝𐑼

en: Error %(errno)s: %(error)s
target: 𐑻𐑼 %(errno)s: %(error)s

en: Faces:
target: 𐑓𐑱𐑕𐑩𐑟:

en: Fancy
target: 𐑓𐑨𐑯𐑕𐑦

en: Field Size
target: 𐑓𐑰𐑤𐑛 𐑕𐑲𐑟

en: Field used
target: 𐑓𐑰𐑤𐑛 𐑿𐑕𐑑

en: Finger-twitching good
target: 𐑓𐑦𐑙𐑜𐑼-𐑑𐑢𐑦𐑗𐑦𐑙 𐑜𐑫𐑛

en: Fit falling blocks together
target: 𐑓𐑦𐑑 𐑓𐑷𐑤𐑦𐑙 𐑚𐑤𐑪𐑒𐑕 𐑑𐑫𐑜𐑧𐑞𐑼

en: Five minutes
target: 𐑓𐑲𐑝 𐑥𐑦𐑯𐑦𐑑𐑕

en: Five or More
target: ·𐑓𐑲𐑝 𐑹 ·𐑥𐑹

en: Five or More Preferences
target: ·𐑓𐑲𐑝 𐑹 ·𐑥𐑹 𐑐𐑮𐑧𐑓𐑼𐑩𐑯𐑕𐑩𐑟

en: Flags
target: 𐑓𐑤𐑨𐑜𐑟

en: Flush (all same color) [35]
target: 𐑓𐑤𐑩𐑖 (𐑷𐑤 𐑕𐑱𐑥 𐑒𐑳𐑤𐑼) [35]

en: Fool
target: ·𐑓𐑵𐑤

en: Fortune
target: ·𐑓𐑹𐑑𐑿𐑯

en: Four-in-a-Row
target: ·𐑓𐑹-𐑦𐑯-𐑩-·𐑮𐑴

en: Four-in-a-Row Preferences
target: ·𐑓𐑹-𐑦𐑯-𐑩-·𐑮𐑴 𐑐𐑮𐑧𐑓𐑼𐑩𐑯𐑕𐑩𐑟

en: Full House Same Color [20 + total]
target: 𐑓𐑫𐑤 𐑣𐑬𐑕 𐑕𐑱𐑥 𐑒𐑳𐑤𐑼 [20 + 𐑑𐑴𐑑𐑩𐑤]

en: Full House [15 + total]
target: 𐑓𐑫𐑤 𐑣𐑬𐑕 [15 + 𐑑𐑴𐑑𐑩𐑤]

en: Full House [25]
target: 𐑓𐑫𐑤 𐑣𐑬𐑕 [25]

en: GNOME Five or More
target: ·𐑜𐑯𐑴𐑥 ·𐑓𐑲𐑝 𐑹 ·𐑥𐑹

en: GNOME Games web site
target: ·𐑜𐑯𐑴𐑥 𐑜𐑱𐑥𐑟 𐑢𐑧𐑚 𐑕𐑲𐑑

en: GNOME port of the once-popular Color Lines game.
    
    Five or More is a part of GNOME Games.
target: ·𐑜𐑯𐑴𐑥 𐑐𐑹𐑑 𐑝 𐑞 𐑢𐑳𐑯𐑕-𐑐𐑪𐑐𐑿𐑤𐑼 ·𐑒𐑳𐑤𐑼 ·𐑤𐑲𐑯𐑟 𐑜𐑱𐑥.
    
    ·𐑓𐑲𐑝 𐑹 ·𐑥𐑹 𐑦𐑟 𐑩 𐑐𐑸𐑑 𐑝 ·𐑜𐑯𐑴𐑥 𐑜𐑱𐑥𐑟.

en: GNOME version (1998):
target: ·𐑜𐑯𐑴𐑥 𐑝𐑻𐑠𐑩𐑯 (1998):

en: Game
target: 𐑜𐑱𐑥

en: Game Over
target: 𐑜𐑱𐑥 𐑴𐑝𐑼

en: Game Over!
target: 𐑜𐑱𐑥 𐑴𐑝𐑼!

en: Game Start
target: 𐑜𐑱𐑥 𐑕𐑑𐑸𐑑

en: Game Type
target: 𐑜𐑱𐑥 𐑑𐑲𐑐

en: Game choice: Regular or Colors
target: 𐑜𐑱𐑥 𐑗𐑶𐑕: 𐑮𐑧𐑜𐑘𐑫𐑤𐑼 𐑹 𐑒𐑳𐑤𐑼𐑟

en: Game field
target: 𐑜𐑱𐑥 𐑓𐑰𐑤𐑛

en: Game field from last saved session.
target: 𐑜𐑱𐑥 𐑓𐑰𐑤𐑛 𐑓𐑮𐑪𐑥 𐑤𐑭𐑕𐑑 𐑕𐑱𐑝𐑛 𐑕𐑧𐑖𐑩𐑯.

en: Game is drawn
target: 𐑜𐑱𐑥 𐑦𐑟 𐑛𐑮𐑷𐑯

en: Game level to start on
target: 𐑜𐑱𐑥 𐑤𐑧𐑝𐑩𐑤 𐑑 𐑕𐑑𐑸𐑑 𐑪𐑯

en: Game level to start on.
target: 𐑜𐑱𐑥 𐑤𐑧𐑝𐑩𐑤 𐑑 𐑕𐑑𐑸𐑑 𐑪𐑯.

en: Game over!
target: 𐑜𐑱𐑥 𐑴𐑝𐑼!

en: Game over! The game has been won by %s!
target: 𐑜𐑱𐑥 𐑴𐑝𐑼! 𐑞 𐑜𐑱𐑥 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑢𐑳𐑯 𐑚𐑲 %s!

en: Game preview
target: 𐑜𐑱𐑥 𐑐𐑮𐑰𐑝𐑿

en: Game preview from last saved session.
target: 𐑜𐑱𐑥 𐑐𐑮𐑰𐑝𐑿 𐑓𐑮𐑪𐑥 𐑤𐑭𐑕𐑑 𐑕𐑱𐑝𐑛 𐑕𐑧𐑖𐑩𐑯.

en: Game score
target: 𐑜𐑱𐑥 𐑕𐑒𐑹

en: Game score from last saved session.
target: 𐑜𐑱𐑥 𐑕𐑒𐑹 𐑓𐑮𐑪𐑥 𐑤𐑭𐑕𐑑 𐑕𐑱𐑝𐑛 𐑕𐑧𐑖𐑩𐑯.

en: Game speed
target: 𐑜𐑱𐑥 𐑕𐑐𐑰𐑛

en: Game speed (1=fast, 4=slow).
target: 𐑜𐑱𐑥 𐑕𐑐𐑰𐑛 (1=𐑓𐑭𐑕𐑑, 4=𐑕𐑤𐑴).

en: Game type
target: 𐑜𐑱𐑥 𐑑𐑲𐑐

en: Game type. The name of the game variation to use.
target: 𐑜𐑱𐑥 𐑑𐑲𐑐. 𐑞 𐑯𐑱𐑥 𐑝 𐑞 𐑜𐑱𐑥 𐑝𐑧𐑮𐑰𐑱𐑖𐑩𐑯 𐑑 𐑿𐑕.

en: Get a hint for your next move
target: 𐑜𐑧𐑑 𐑩 𐑣𐑦𐑯𐑑 𐑓𐑹 𐑿𐑼 𐑯𐑧𐑒𐑕𐑑 𐑥𐑵𐑝

en: Glass Marbles
target: 𐑜𐑤𐑭𐑕 𐑥𐑸𐑚𐑩𐑤𐑟

en: Grand Total
target: 𐑜𐑮𐑨𐑯𐑛 𐑑𐑴𐑑𐑩𐑤

en: Graphics Theme
target: 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑔𐑰𐑥

en: Graphics:
target: 𐑜𐑮𐑨𐑓𐑦𐑒𐑕:

en: Gray
target: 𐑜𐑮𐑱

en: Great work, but unfortunately your score did not make the top ten.
target: 𐑜𐑮𐑱𐑑 𐑢𐑻𐑒, 𐑚𐑳𐑑 𐑩𐑯𐑓𐑪𐑮𐑗𐑩𐑯𐑩𐑑𐑤𐑰 𐑿𐑼 𐑕𐑒𐑹 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑥𐑱𐑒 𐑞 𐑑𐑪𐑐 𐑑𐑧𐑯.

en: Green
target: 𐑜𐑮𐑰𐑯

en: Guide a worm around a maze
target: 𐑜𐑲𐑛 𐑩 𐑢𐑻𐑥 𐑼𐑬𐑯𐑛 𐑩 𐑥𐑱𐑟

en: Hard
target: 𐑣𐑸𐑛

en: High Contrast
target: 𐑣𐑲 𐑒𐑪𐑯𐑑𐑮𐑭𐑕𐑑

en: High Contrast Inverse
target: 𐑣𐑲 𐑒𐑪𐑯𐑑𐑮𐑭𐑕𐑑 𐑦𐑯𐑝𐑻𐑕

en: Highlight the current row, column and box
target: 𐑣𐑲𐑤𐑲𐑑 𐑞 𐑒𐑳𐑮𐑩𐑯𐑑 𐑮𐑴, 𐑒𐑪𐑤𐑩𐑥 𐑯 𐑚𐑪𐑒𐑕

en: Hint: Column %d
target: 𐑣𐑦𐑯𐑑: 𐑒𐑪𐑤𐑩𐑥 %d

en: Human
target: 𐑣𐑿𐑥𐑩𐑯

en: Human Players
target: 𐑣𐑿𐑥𐑩𐑯 𐑐𐑤𐑱𐑼𐑟

en: I win!
target: 𐑲 𐑢𐑦𐑯!

en: If set to true, a dump of the AI's working will be done to standard output.
target: 𐑦𐑓 𐑕𐑧𐑑 𐑑 𐑑𐑮𐑵, 𐑩 𐑛𐑳𐑥𐑐 𐑝 𐑞 AI'𐑟 𐑢𐑻𐑒𐑦𐑙 𐑢𐑦𐑤 𐑚𐑰 𐑛𐑳𐑯 𐑑 𐑕𐑑𐑨𐑯𐑛𐑼𐑛 𐑬𐑑𐑐𐑫𐑑.

en: If you continue playing the next game will use the new map.
target: 𐑦𐑓 𐑿 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑐𐑤𐑱𐑦𐑙 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑜𐑱𐑥 𐑢𐑦𐑤 𐑿𐑕 𐑞 𐑯𐑿 𐑥𐑨𐑐.

en: Image to use for drawing blocks
target: 𐑦𐑥𐑦𐑡 𐑑 𐑿𐑕 𐑓𐑹 𐑛𐑮𐑷𐑦𐑙 𐑚𐑤𐑪𐑒𐑕

en: Image to use for drawing blocks.
target: 𐑦𐑥𐑦𐑡 𐑑 𐑿𐑕 𐑓𐑹 𐑛𐑮𐑷𐑦𐑙 𐑚𐑤𐑪𐑒𐑕.

en: Initial window position
target: 𐑦𐑯𐑦𐑖𐑩𐑤 𐑢𐑦𐑯𐑛𐑴 𐑐𐑩𐑟𐑦𐑖𐑩𐑯

en: Invalid move.
target: 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑥𐑵𐑝.

en: It is your move.
target: 𐑦𐑑 𐑦𐑟 𐑿𐑼 𐑥𐑵𐑝.

en: It's a draw!
target: 𐑦𐑑'𐑕 𐑩 𐑛𐑮𐑷!

en: Ithaca
target: ·𐑦𐑔𐑩𐑒𐑩

en: Key press to drop a marble.
target: 𐑒𐑰 𐑐𐑮𐑧𐑕 𐑑 𐑛𐑮𐑪𐑐 𐑩 𐑥𐑸𐑚𐑩𐑤.

en: Key press to drop.
target: 𐑒𐑰 𐑐𐑮𐑧𐑕 𐑑 𐑛𐑮𐑪𐑐.

en: Key press to move down.
target: 𐑒𐑰 𐑐𐑮𐑧𐑕 𐑑 𐑥𐑵𐑝 𐑛𐑬𐑯.

en: Key press to move left.
target: 𐑒𐑰 𐑐𐑮𐑧𐑕 𐑑 𐑥𐑵𐑝 𐑤𐑧𐑓𐑑.

en: Key press to move right.
target: 𐑒𐑰 𐑐𐑮𐑧𐑕 𐑑 𐑥𐑵𐑝 𐑮𐑲𐑑.

en: Key press to pause.
target: 𐑒𐑰 𐑐𐑮𐑧𐑕 𐑑 𐑐𐑷𐑟.

en: Key press to rotate.
target: 𐑒𐑰 𐑐𐑮𐑧𐑕 𐑑 𐑮𐑴𐑑𐑱𐑑.

en: Key to hold
target: 𐑒𐑰 𐑑 𐑣𐑴𐑤𐑛

en: Key to move E
target: 𐑒𐑰 𐑑 𐑥𐑵𐑝 𐑧

en: Key to move N
target: 𐑒𐑰 𐑑 𐑥𐑵𐑝 𐑧𐑯

en: Key to move NE
target: 𐑒𐑰 𐑑 𐑥𐑵𐑝 𐑯𐑰

en: Key to move S
target: 𐑒𐑰 𐑑 𐑥𐑵𐑝 𐑕

en: Key to move SE
target: 𐑒𐑰 𐑑 𐑥𐑵𐑝 𐑕𐑶𐑔𐑰𐑕𐑑

en: Key to move W
target: 𐑒𐑰 𐑑 𐑥𐑵𐑝 𐑛𐑩𐑚𐑩𐑤𐑘𐑵

en: Key to teleport
target: 𐑒𐑰 𐑑 𐑑𐑧𐑤𐑩𐑐𐑪𐑮𐑑

en: Key to teleport randomly
target: 𐑒𐑰 𐑑 𐑑𐑧𐑤𐑩𐑐𐑪𐑮𐑑 𐑮𐑨𐑯𐑛𐑩𐑥𐑤𐑦

en: Key to use for motion down.
target: 𐑒𐑰 𐑑 𐑿𐑕 𐑓𐑹 𐑥𐑴𐑖𐑩𐑯 𐑛𐑬𐑯.

en: Key to use for motion left.
target: 𐑒𐑰 𐑑 𐑿𐑕 𐑓𐑹 𐑥𐑴𐑖𐑩𐑯 𐑤𐑧𐑓𐑑.

en: Key to use for motion right.
target: 𐑒𐑰 𐑑 𐑿𐑕 𐑓𐑹 𐑥𐑴𐑖𐑩𐑯 𐑮𐑲𐑑.

en: Key to use for motion up.
target: 𐑒𐑰 𐑑 𐑿𐑕 𐑓𐑹 𐑥𐑴𐑖𐑩𐑯 𐑳𐑐.

en: Key to wait
target: 𐑒𐑰 𐑑 𐑢𐑱𐑑

en: Keyboard
target: 𐑒𐑰𐑚𐑪𐑮𐑛

en: Keyboard Controls
target: 𐑒𐑰𐑚𐑪𐑮𐑛 𐑒𐑩𐑯𐑑𐑮𐑴𐑤𐑟

en: L_eave Game
target: _𐑤𐑰𐑝 𐑜𐑱𐑥

en: Large
target: 𐑤𐑸𐑡

en: Large Straight [40]
target: 𐑤𐑸𐑡 𐑕𐑑𐑮𐑱𐑑 [40]

en: Level completed.
target: 𐑤𐑧𐑝𐑩𐑤 𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑩𐑛.

en: Level file appears to be damaged:
    %s
    
    Please check your Nibbles installation
target: 𐑤𐑧𐑝𐑩𐑤 𐑓𐑲𐑤 𐑩𐑐𐑽𐑟 𐑑 𐑚𐑰 𐑛𐑨𐑥𐑦𐑡𐑛:
    %s
    
    𐑐𐑤𐑰𐑟 𐑗𐑧𐑒 𐑿𐑼 ·𐑯𐑦𐑚𐑩𐑤𐑟 𐑦𐑯𐑕𐑑𐑩𐑤𐑱𐑖𐑩𐑯

en: Level of Player One
target: 𐑤𐑧𐑝𐑩𐑤 𐑝 𐑐𐑤𐑱𐑼 𐑢𐑳𐑯

en: Level of Player Two
target: 𐑤𐑧𐑝𐑩𐑤 𐑝 𐑐𐑤𐑱𐑼 𐑑𐑵

en: Level one
target: 𐑤𐑧𐑝𐑩𐑤 𐑢𐑳𐑯

en: Level three
target: 𐑤𐑧𐑝𐑩𐑤 𐑔𐑮𐑰

en: Level to start with
target: 𐑤𐑧𐑝𐑩𐑤 𐑑 𐑕𐑑𐑸𐑑 𐑢𐑦𐑞

en: Level to start with.
target: 𐑤𐑧𐑝𐑩𐑤 𐑑 𐑕𐑑𐑸𐑑 𐑢𐑦𐑞.

en: Level two
target: 𐑤𐑧𐑝𐑩𐑤 𐑑𐑵

en: Level:
target: 𐑤𐑧𐑝𐑩𐑤:

en: Levels of difficulty to print
target: 𐑤𐑧𐑝𐑩𐑤𐑟 𐑝 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑𐑦 𐑑 𐑐𐑮𐑦𐑯𐑑

en: Light
target: 𐑤𐑲𐑑

en: Light must pass, Dark's move
target: 𐑤𐑲𐑑 𐑥𐑳𐑕𐑑 𐑐𐑭𐑕, 𐑛𐑸𐑒'𐑕 𐑥𐑵𐑝

en: Light player wins!
target: 𐑤𐑲𐑑 𐑐𐑤𐑱𐑼 𐑢𐑦𐑯𐑟!

en: Light:
target: 𐑤𐑲𐑑:

en: Lights Off
target: 𐑤𐑲𐑑𐑕 𐑪𐑓

en: Lines:
target: 𐑤𐑲𐑯𐑟:

en: Load Chess Game
target: 𐑤𐑴𐑛 𐑗𐑧𐑕 𐑜𐑱𐑥

en: Lower Total
target: 𐑤𐑴𐑼 𐑑𐑴𐑑𐑩𐑤

en: Main game:
target: 𐑥𐑱𐑯 𐑜𐑱𐑥:

en: Make lines of the same color to win
target: 𐑥𐑱𐑒 𐑤𐑲𐑯𐑟 𐑝 𐑞 𐑕𐑱𐑥 𐑒𐑳𐑤𐑼 𐑑 𐑢𐑦𐑯

en: Map:
target: 𐑥𐑨𐑐:

en: Maps
target: 𐑥𐑨𐑐𐑕

en: Maps:
target: 𐑥𐑨𐑐𐑕:

en: Mark new additions in a separate color so you can keep track of them.
target: ·𐑥𐑸𐑒 𐑯𐑿 𐑩𐑛𐑦𐑖𐑩𐑯𐑟 𐑦𐑯 𐑩 𐑕𐑧𐑐𐑼𐑩𐑑 𐑒𐑳𐑤𐑼 𐑕𐑴 𐑿 𐑒𐑨𐑯 𐑒𐑰𐑐 𐑑𐑮𐑨𐑒 𐑝 𐑞𐑧𐑥.

en: Match five objects of the same type in a row to score!
target: 𐑥𐑨𐑗 𐑓𐑲𐑝 𐑪𐑚𐑡𐑧𐑒𐑑𐑕 𐑝 𐑞 𐑕𐑱𐑥 𐑑𐑲𐑐 𐑦𐑯 𐑩 𐑮𐑴 𐑑 𐑕𐑒𐑹!

en: Me:
target: 𐑥𐑰:

en: Medium
target: 𐑥𐑰𐑛𐑦𐑩𐑥

en: Mines
target: 𐑥𐑲𐑯𐑟

en: Mines Preferences
target: 𐑥𐑲𐑯𐑟 𐑐𐑮𐑧𐑓𐑼𐑩𐑯𐑕𐑩𐑟

en: Mines Scores
target: 𐑥𐑲𐑯𐑟 𐑕𐑒𐑹𐑟

en: Move Format:
target: 𐑥𐑵𐑝 𐑓𐑹𐑥𐑨𐑑:

en: Move down
target: 𐑥𐑵𐑝 𐑛𐑬𐑯

en: Move left
target: 𐑥𐑵𐑝 𐑤𐑧𐑓𐑑

en: Move right
target: 𐑥𐑵𐑝 𐑮𐑲𐑑

en: Move up
target: 𐑥𐑵𐑝 𐑳𐑐

en: Moves Left:
target: 𐑥𐑵𐑝𐑟 𐑤𐑧𐑓𐑑:

en: Moves: %d
target: 𐑥𐑵𐑝𐑟: %d

en: My second day
target: 𐑥𐑲 𐑕𐑧𐑒𐑩𐑯𐑛 𐑛𐑱

en: NAME
target: 𐑯𐑱𐑥

en: NUMBER
target: 𐑯𐑳𐑥𐑚𐑼

en: N_umber of opponents:
target: _𐑯𐑳𐑥𐑚𐑼 𐑝 𐑩𐑐𐑴𐑯𐑩𐑯𐑑𐑕:

en: Neither player can cause checkmate (insufficient material)
target: 𐑯𐑲𐑞𐑼 𐑐𐑤𐑱𐑼 𐑒𐑨𐑯 𐑒𐑷𐑟 𐑗𐑧𐑒𐑥𐑱𐑑 (𐑦𐑯𐑕𐑩𐑓𐑦𐑖𐑩𐑯𐑑 𐑥𐑩𐑑𐑽𐑦𐑩𐑤)

en: Network _Game
target: 𐑯𐑧𐑑𐑢𐑻𐑒 _𐑜𐑱𐑥

en: New Game
target: 𐑯𐑿 𐑜𐑱𐑥

en: New game
target: 𐑯𐑿 𐑜𐑱𐑥

en: Next Puzzle
target: 𐑯𐑧𐑒𐑕𐑑 𐑐𐑳𐑟𐑩𐑤

en: Next:
target: 𐑯𐑧𐑒𐑕𐑑:

en: Nibbles
target: ·𐑯𐑦𐑚𐑩𐑤𐑟

en: Nibbles Preferences
target: ·𐑯𐑦𐑚𐑩𐑤𐑟 𐑐𐑮𐑧𐑓𐑼𐑩𐑯𐑕𐑩𐑟

en: Nibbles Scores
target: ·𐑯𐑦𐑚𐑩𐑤𐑟 𐑕𐑒𐑹𐑟

en: Nightfall
target: 𐑯𐑲𐑑𐑓𐑷𐑤

en: Nightmare
target: 𐑯𐑲𐑑𐑥𐑧𐑮

en: Nightmare with safe moves
target: 𐑯𐑲𐑑𐑥𐑧𐑮 𐑢𐑦𐑞 𐑕𐑱𐑓 𐑥𐑵𐑝𐑟

en: Nightmare with super-safe moves
target: 𐑯𐑲𐑑𐑥𐑧𐑮 𐑢𐑦𐑞 𐑕𐑵𐑐𐑼-𐑕𐑱𐑓 𐑥𐑵𐑝𐑟

en: No Space
target: 𐑯𐑴 𐑕𐑐𐑱𐑕

en: No game data could be found.
target: 𐑯𐑴 𐑜𐑱𐑥 𐑛𐑱𐑑𐑩 𐑒𐑫𐑛 𐑚𐑰 𐑓𐑬𐑯𐑛.

en: No piece has been taken or pawn moved in the last fifty moves
target: 𐑯𐑴 𐑐𐑰𐑕 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑑𐑱𐑒𐑩𐑯 𐑹 𐑐𐑷𐑯 𐑥𐑵𐑝𐑛 𐑦𐑯 𐑞 𐑤𐑭𐑕𐑑 𐑓𐑦𐑓𐑑𐑦 𐑥𐑵𐑝𐑟

en: No space left on disk
target: 𐑯𐑴 𐑕𐑐𐑱𐑕 𐑤𐑧𐑓𐑑 𐑪𐑯 𐑛𐑦𐑕𐑒

en: Normal
target: 𐑯𐑹𐑥𐑩𐑤

en: Not too shabby
target: 𐑯𐑪𐑑 𐑑𐑵 𐑖𐑨𐑚𐑦

en: Number of AI players
target: 𐑯𐑳𐑥𐑚𐑼 𐑝 AI 𐑐𐑤𐑱𐑼𐑟

en: Number of AI players.
target: 𐑯𐑳𐑥𐑚𐑼 𐑝 AI 𐑐𐑤𐑱𐑼𐑟.

en: Number of _AI players:
target: 𐑯𐑳𐑥𐑚𐑼 𐑝 _AI 𐑐𐑤𐑱𐑼𐑟:

en: Number of _human players:
target: 𐑯𐑳𐑥𐑚𐑼 𐑝 _𐑣𐑿𐑥𐑩𐑯 𐑐𐑤𐑱𐑼𐑟:

en: Number of colors:
target: 𐑯𐑳𐑥𐑚𐑼 𐑝 𐑒𐑳𐑤𐑼𐑟:

en: Number of columns in a custom game
target: 𐑯𐑳𐑥𐑚𐑼 𐑝 𐑒𐑪𐑤𐑩𐑥𐑟 𐑦𐑯 𐑩 𐑒𐑳𐑕𐑑𐑩𐑥 𐑜𐑱𐑥

en: Number of computer opponents
target: 𐑯𐑳𐑥𐑚𐑼 𐑝 𐑒𐑩𐑥𐑐𐑿𐑑𐑼 𐑩𐑐𐑴𐑯𐑩𐑯𐑑𐑕

en: Number of computer-only games to play
target: 𐑯𐑳𐑥𐑚𐑼 𐑝 𐑒𐑩𐑥𐑐𐑿𐑑𐑼-𐑴𐑯𐑤𐑦 𐑜𐑱𐑥𐑟 𐑑 𐑐𐑤𐑱

en: Number of human opponents
target: 𐑯𐑳𐑥𐑚𐑼 𐑝 𐑣𐑿𐑥𐑩𐑯 𐑩𐑐𐑴𐑯𐑩𐑯𐑑𐑕

en: Number of human players
target: 𐑯𐑳𐑥𐑚𐑼 𐑝 𐑣𐑿𐑥𐑩𐑯 𐑐𐑤𐑱𐑼𐑟

en: Number of human players.
target: 𐑯𐑳𐑥𐑚𐑼 𐑝 𐑣𐑿𐑥𐑩𐑯 𐑐𐑤𐑱𐑼𐑟.

en: Number of rows in a custom game
target: 𐑯𐑳𐑥𐑚𐑼 𐑝 𐑮𐑴𐑟 𐑦𐑯 𐑩 𐑒𐑳𐑕𐑑𐑩𐑥 𐑜𐑱𐑥

en: Number of trials for each roll for the computer
target: 𐑯𐑳𐑥𐑚𐑼 𐑝 𐑑𐑮𐑲𐑩𐑤𐑟 𐑓𐑹 𐑰𐑗 𐑮𐑴𐑤 𐑓𐑹 𐑞 𐑒𐑩𐑥𐑐𐑿𐑑𐑼

en: One hour
target: 𐑢𐑳𐑯 𐑬𐑼

en: One minute
target: 𐑢𐑳𐑯 𐑥𐑦𐑯𐑩𐑑

en: One of the players has died
target: 𐑢𐑳𐑯 𐑝 𐑞 𐑐𐑤𐑱𐑼𐑟 𐑣𐑨𐑟 𐑛𐑲𐑛

en: Only 18 Steps
target: ·𐑴𐑯𐑤𐑦 18 ·𐑕𐑑𐑧𐑐𐑕

en: Only 18 steps
target: 𐑴𐑯𐑤𐑦 18 𐑕𐑑𐑧𐑐𐑕

en: Operation
target: 𐑪𐑐𐑼𐑱𐑖𐑩𐑯

en: Opponent cannot move (stalemate)
target: 𐑩𐑐𐑴𐑯𐑩𐑯𐑑 𐑒𐑨𐑯𐑪𐑑 𐑥𐑵𐑝 (𐑕𐑑𐑱𐑤𐑥𐑱𐑑)

en: Opponent has run out of time
target: 𐑩𐑐𐑴𐑯𐑩𐑯𐑑 𐑣𐑨𐑟 𐑮𐑳𐑯 𐑬𐑑 𐑝 𐑑𐑲𐑥

en: Opponent is in check and cannot move (checkmate)
target: 𐑩𐑐𐑴𐑯𐑩𐑯𐑑 𐑦𐑟 𐑦𐑯 𐑗𐑧𐑒 𐑯 𐑒𐑨𐑯𐑪𐑑 𐑥𐑵𐑝 (𐑗𐑧𐑒𐑥𐑱𐑑)

en: Options
target: 𐑪𐑐𐑖𐑩𐑯𐑟

en: Orange
target: 𐑹𐑦𐑯𐑡

en: Pansy
target: ·𐑐𐑨𐑯𐑟𐑰

en: Pause
target: 𐑐𐑷𐑟

en: Pause the game
target: 𐑐𐑷𐑟 𐑞 𐑜𐑱𐑥

en: Paused
target: 𐑐𐑷𐑟𐑛

en: Pennant Puzzle
target: ·𐑐𐑧𐑯𐑩𐑯𐑑 ·𐑐𐑳𐑟𐑩𐑤

en: Piece Style:
target: 𐑐𐑰𐑕 𐑕𐑑𐑲𐑤:

en: Plain
target: 𐑐𐑤𐑱𐑯

en: Play levels in random order
target: 𐑐𐑤𐑱 𐑤𐑧𐑝𐑩𐑤𐑟 𐑦𐑯 𐑮𐑨𐑯𐑛𐑩𐑥 𐑹𐑛𐑼

en: Play levels in random order.
target: 𐑐𐑤𐑱 𐑤𐑧𐑝𐑩𐑤𐑟 𐑦𐑯 𐑮𐑨𐑯𐑛𐑩𐑥 𐑹𐑛𐑼.

en: Play sounds for events like winning a level and dying.
target: 𐑐𐑤𐑱 𐑕𐑬𐑯𐑛𐑟 𐑓𐑹 𐑦𐑝𐑧𐑯𐑑𐑕 𐑤𐑲𐑒 𐑢𐑦𐑯𐑦𐑙 𐑩 𐑤𐑧𐑝𐑩𐑤 𐑯 𐑛𐑲𐑦𐑙.

en: Play the classic two-player boardgame of chess
target: 𐑐𐑤𐑱 𐑞 𐑒𐑤𐑨𐑕𐑦𐑒 𐑑𐑵-𐑐𐑤𐑱𐑼 𐑚𐑪𐑮𐑛𐑜𐑱𐑥 𐑝 𐑗𐑧𐑕

en: Player Names
target: 𐑐𐑤𐑱𐑼 𐑯𐑱𐑥𐑟

en: Player One:
    %s
target: 𐑐𐑤𐑱𐑼 𐑢𐑳𐑯:
    %s

en: Player Two:
    %s
target: 𐑐𐑤𐑱𐑼 𐑑𐑵:
    %s

en: Player _List
target: 𐑐𐑤𐑱𐑼 _𐑤𐑦𐑕𐑑

en: Playing field size
target: 𐑐𐑤𐑱𐑦𐑙 𐑓𐑰𐑤𐑛 𐑕𐑲𐑟

en: Playing field size. 1=Small, 2=Medium, 3=Large. Any other value is invalid.
target: 𐑐𐑤𐑱𐑦𐑙 𐑓𐑰𐑤𐑛 𐑕𐑲𐑟. 1=𐑕𐑥𐑷𐑤, 2=𐑥𐑰𐑛𐑦𐑩𐑥, 3=𐑤𐑸𐑡. 𐑧𐑯𐑦 𐑳𐑞𐑼 𐑝𐑨𐑤𐑿 𐑦𐑟 𐑦𐑯𐑝𐑨𐑤𐑦𐑛.

en: Polonaise
target: ·𐑐𐑭𐑤𐑩𐑯𐑱𐑟

en: Poppy
target: ·𐑐𐑪𐑐𐑰

en: Preferences
target: 𐑐𐑮𐑧𐑓𐑼𐑩𐑯𐑕𐑩𐑟

en: Prevent accidental moves that result in getting killed.
target: 𐑐𐑮𐑦𐑝𐑧𐑯𐑑 𐑨𐑒𐑕𐑦𐑛𐑧𐑯𐑑𐑩𐑤 𐑥𐑵𐑝𐑟 𐑞𐑨𐑑 𐑮𐑦𐑟𐑳𐑤𐑑 𐑦𐑯 𐑜𐑧𐑑𐑦𐑙 𐑒𐑦𐑤𐑛.

en: Prevents all moves that result in getting killed.
target: 𐑐𐑮𐑦𐑝𐑧𐑯𐑑𐑕 𐑷𐑤 𐑥𐑵𐑝𐑟 𐑞𐑨𐑑 𐑮𐑦𐑟𐑳𐑤𐑑 𐑦𐑯 𐑜𐑧𐑑𐑦𐑙 𐑒𐑦𐑤𐑛.

en: Previous Puzzle
target: 𐑐𐑮𐑰𐑝𐑦𐑩𐑕 𐑐𐑳𐑟𐑩𐑤

en: Print Games
target: 𐑐𐑮𐑦𐑯𐑑 𐑜𐑱𐑥𐑟

en: Promotion Type:
target: 𐑐𐑮𐑩𐑥𐑴𐑖𐑩𐑯 𐑑𐑲𐑐:

en: Purple
target: 𐑐𐑻𐑐𐑤

en: Puzzle Information
target: 𐑐𐑳𐑟𐑩𐑤 𐑦𐑯𐑓𐑼𐑥𐑱𐑖𐑩𐑯

en: Puzzle Statistics
target: 𐑐𐑳𐑟𐑩𐑤 𐑕𐑑𐑩𐑑𐑦𐑕𐑑𐑦𐑒𐑕

en: Puzzle _Statistics...
target: 𐑐𐑳𐑟𐑩𐑤 _𐑕𐑑𐑩𐑑𐑦𐑕𐑑𐑦𐑒𐑕...

en: Puzzle solved!
target: 𐑐𐑳𐑟𐑩𐑤 𐑕𐑪𐑤𐑝𐑛!

en: Puzzle:
target: 𐑐𐑳𐑟𐑩𐑤:

en: Quit this game
target: 𐑒𐑢𐑦𐑑 𐑞𐑦𐑕 𐑜𐑱𐑥

en: Red
target: 𐑮𐑧𐑛

en: Red Donkey
target: ·𐑮𐑧𐑛 ·𐑛𐑪𐑯𐑒𐑦

en: Redo last action
target: 𐑮𐑰𐑛𐑵 𐑤𐑭𐑕𐑑 𐑨𐑒𐑖𐑩𐑯

en: Redo the last move
target: 𐑮𐑰𐑛𐑵 𐑞 𐑤𐑭𐑕𐑑 𐑥𐑵𐑝

en: Redo the undone move
target: 𐑮𐑰𐑛𐑵 𐑞 𐑳𐑯𐑛𐑳𐑯 𐑥𐑵𐑝

en: Remaining:
target: 𐑮𐑦𐑥𐑱𐑯𐑦𐑙:

en: Remove colored balls from the board by forming lines
target: 𐑮𐑦𐑥𐑵𐑝 𐑒𐑳𐑤𐑼𐑛 𐑚𐑷𐑤𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑚𐑹𐑛 𐑚𐑲 𐑓𐑹𐑥𐑦𐑙 𐑤𐑲𐑯𐑟

en: Res_ume
target: _𐑮𐑩𐑟𐑿𐑥

en: Resign
target: 𐑮𐑩𐑟𐑲𐑯

en: Restart the current game
target: 𐑮𐑰𐑕𐑑𐑸𐑑 𐑞 𐑒𐑳𐑮𐑩𐑯𐑑 𐑜𐑱𐑥

en: Restart the game
target: 𐑮𐑰𐑕𐑑𐑸𐑑 𐑞 𐑜𐑱𐑥

en: Resume the paused game
target: 𐑮𐑩𐑟𐑿𐑥 𐑞 𐑐𐑷𐑟𐑛 𐑜𐑱𐑥

en: Rewind to the game start
target: 𐑮𐑰𐑢𐑲𐑯𐑛 𐑑 𐑞 𐑜𐑱𐑥 𐑕𐑑𐑸𐑑

en: Robot image theme
target: 𐑮𐑴𐑚𐑭𐑑 𐑦𐑥𐑦𐑡 𐑔𐑰𐑥

en: Robot image theme. The theme of the images to use for the robots.
target: 𐑮𐑴𐑚𐑭𐑑 𐑦𐑥𐑦𐑡 𐑔𐑰𐑥. 𐑞 𐑔𐑰𐑥 𐑝 𐑞 𐑦𐑥𐑦𐑡𐑩𐑟 𐑑 𐑿𐑕 𐑓𐑹 𐑞 𐑮𐑴𐑚𐑪𐑑𐑕.

en: Robots
target: 𐑮𐑴𐑚𐑪𐑑𐑕

en: Robots Preferences
target: 𐑮𐑴𐑚𐑪𐑑𐑕 𐑐𐑮𐑧𐑓𐑼𐑩𐑯𐑕𐑩𐑟

en: Robots Scores
target: 𐑮𐑴𐑚𐑪𐑑𐑕 𐑕𐑒𐑹𐑟

en: Robots with safe teleport
target: 𐑮𐑴𐑚𐑪𐑑𐑕 𐑢𐑦𐑞 𐑕𐑱𐑓 𐑑𐑧𐑤𐑩𐑐𐑪𐑮𐑑

en: Robots with safe teleport with safe moves
target: 𐑮𐑴𐑚𐑪𐑑𐑕 𐑢𐑦𐑞 𐑕𐑱𐑓 𐑑𐑧𐑤𐑩𐑐𐑪𐑮𐑑 𐑢𐑦𐑞 𐑕𐑱𐑓 𐑥𐑵𐑝𐑟

en: Robots with safe teleport with super-safe moves
target: 𐑮𐑴𐑚𐑪𐑑𐑕 𐑢𐑦𐑞 𐑕𐑱𐑓 𐑑𐑧𐑤𐑩𐑐𐑪𐑮𐑑 𐑢𐑦𐑞 𐑕𐑵𐑐𐑼-𐑕𐑱𐑓 𐑥𐑵𐑝𐑟

en: Robots2
target: 𐑮𐑴𐑚𐑪𐑑𐑕2

en: Robots2 easy
target: 𐑮𐑴𐑚𐑪𐑑𐑕2 𐑰𐑟𐑦

en: Roll
target: 𐑮𐑴𐑤

en: Roll all!
target: 𐑮𐑴𐑤 𐑷𐑤!

en: Roll!
target: 𐑮𐑴𐑤!

en: Rome
target: ·𐑮𐑴𐑥

en: Rotate
target: 𐑮𐑴𐑑𐑱𐑑

en: STRING
target: 𐑕𐑑𐑮𐑦𐑙

en: S_how grid
target: _𐑖𐑴 𐑜𐑮𐑦𐑛

en: Save Chess Game
target: 𐑕𐑱𐑝 𐑗𐑧𐑕 𐑜𐑱𐑥

en: Save game before closing?
target: 𐑕𐑱𐑝 𐑜𐑱𐑥 𐑚𐑦𐑓𐑹 𐑒𐑤𐑴𐑟𐑦𐑙?

en: Save this game before starting new one?
target: 𐑕𐑱𐑝 𐑞𐑦𐑕 𐑜𐑱𐑥 𐑚𐑦𐑓𐑹 𐑕𐑑𐑸𐑑𐑦𐑙 𐑯𐑿 𐑢𐑳𐑯?

en: Score:
target: 𐑕𐑒𐑹:

en: Score: %d
target: 𐑕𐑒𐑹: %d

en: Scores
target: 𐑕𐑒𐑹𐑟

en: Select dice to roll or choose a score slot.
target: 𐑕𐑩𐑤𐑧𐑒𐑑 𐑛𐑲𐑕 𐑑 𐑮𐑴𐑤 𐑹 𐑗𐑵𐑟 𐑩 𐑕𐑒𐑹 𐑕𐑤𐑪𐑑.

en: Set game configuration
target: 𐑕𐑧𐑑 𐑜𐑱𐑥 𐑒𐑩𐑯𐑓𐑦𐑜𐑘𐑼𐑱𐑖𐑩𐑯

en: Set game scenario
target: 𐑕𐑧𐑑 𐑜𐑱𐑥 𐑕𐑦𐑯𐑧𐑮𐑰𐑴

en: Set to true to be able to mark squares as unknown.
target: 𐑕𐑧𐑑 𐑑 𐑑𐑮𐑵 𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 ·𐑥𐑸𐑒 𐑕𐑒𐑢𐑺𐑟 𐑨𐑟 𐑳𐑯𐑴𐑯.

en: Set to true to enable warning icons when too many flags are placed.
target: 𐑕𐑧𐑑 𐑑 𐑑𐑮𐑵 𐑑 𐑦𐑯𐑱𐑚𐑩𐑤 𐑢𐑹𐑯𐑦𐑙 𐑲𐑒𐑪𐑯𐑟 𐑢𐑧𐑯 𐑑𐑵 𐑥𐑧𐑯𐑦 𐑓𐑤𐑨𐑜𐑟 𐑸 𐑐𐑤𐑱𐑕𐑑.

en: Setup
target: 𐑕𐑧𐑑𐑳𐑐

en: Shark
target: ·𐑖𐑸𐑒

en: Show _History
target: 𐑖𐑴 _𐑣𐑦𐑕𐑑𐑼𐑦

en: Show _Possible Numbers
target: 𐑖𐑴 _𐑐𐑪𐑕𐑩𐑚𐑩𐑤 𐑯𐑳𐑥𐑚𐑼𐑟

en: Show _Toolbar
target: 𐑖𐑴 _𐑑𐑵𐑤𐑚𐑸

en: Show _where the block will land
target: 𐑖𐑴 _𐑢𐑺 𐑞 𐑚𐑤𐑪𐑒 𐑢𐑦𐑤 𐑤𐑨𐑯𐑛

en: Show a hint
target: 𐑖𐑴 𐑩 𐑣𐑦𐑯𐑑

en: Show a list of players in the network game
target: 𐑖𐑴 𐑩 𐑤𐑦𐑕𐑑 𐑝 𐑐𐑤𐑱𐑼𐑟 𐑦𐑯 𐑞 𐑯𐑧𐑑𐑢𐑻𐑒 𐑜𐑱𐑥

en: Show or hide the toolbar
target: 𐑖𐑴 𐑹 𐑣𐑲𐑛 𐑞 𐑑𐑵𐑤𐑚𐑸

en: Show the current move
target: 𐑖𐑴 𐑞 𐑒𐑳𐑮𐑩𐑯𐑑 𐑥𐑵𐑝

en: Show the next move
target: 𐑖𐑴 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑥𐑵𐑝

en: Show the previous move
target: 𐑖𐑴 𐑞 𐑐𐑮𐑰𐑝𐑦𐑩𐑕 𐑥𐑵𐑝

en: Show toolbar
target: 𐑖𐑴 𐑑𐑵𐑤𐑚𐑸

en: Show toolbar. A standard option for toolbars.
target: 𐑖𐑴 𐑑𐑵𐑤𐑚𐑸. 𐑩 𐑕𐑑𐑨𐑯𐑛𐑼𐑛 𐑪𐑐𐑖𐑩𐑯 𐑓𐑹 𐑑𐑵𐑤𐑚𐑸𐑟.

en: Simple
target: 𐑕𐑦𐑥𐑐𐑩𐑤

en: Size of game tiles
target: 𐑕𐑲𐑟 𐑝 𐑜𐑱𐑥 𐑑𐑲𐑤𐑟

en: Size of game tiles.
target: 𐑕𐑲𐑟 𐑝 𐑜𐑱𐑥 𐑑𐑲𐑤𐑟.

en: Size of the board (0-2 = small-large, 3=custom)
target: 𐑕𐑲𐑟 𐑝 𐑞 𐑚𐑹𐑛 (0-2 = 𐑕𐑥𐑷𐑤-𐑤𐑸𐑡, 3=𐑒𐑳𐑕𐑑𐑩𐑥)

en: Size:
target: 𐑕𐑲𐑟:

en: Skill Pack
target: ·𐑕𐑒𐑦𐑤 ·𐑐𐑨𐑒

en: Slide blocks to solve the puzzle
target: 𐑕𐑤𐑲𐑛 𐑚𐑤𐑪𐑒𐑕 𐑑 𐑕𐑪𐑤𐑝 𐑞 𐑐𐑳𐑟𐑩𐑤

en: Small
target: 𐑕𐑥𐑷𐑤

en: Small Straight [30]
target: 𐑕𐑥𐑷𐑤 𐑕𐑑𐑮𐑱𐑑 [30]

en: Snowdrop
target: ·𐑕𐑯𐑴𐑛𐑮𐑪𐑐

en: Solomon
target: ·𐑕𐑪𐑤𐑪𐑥𐑪𐑯

en: Solve the game
target: 𐑕𐑪𐑤𐑝 𐑞 𐑜𐑱𐑥

en: Some graphics files are missing or corrupt.
target: 𐑕𐑳𐑥 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑓𐑲𐑤𐑟 𐑸 𐑥𐑦𐑕𐑦𐑙 𐑹 𐑒𐑼𐑳𐑐𐑑.

en: Sound
target: 𐑕𐑬𐑯𐑛

en: Speed
target: 𐑕𐑐𐑰𐑛

en: Speed:
target: 𐑕𐑐𐑰𐑛:

en: Start a new game
target: 𐑕𐑑𐑸𐑑 𐑩 𐑯𐑿 𐑜𐑱𐑥

en: Start a new multiplayer network game
target: 𐑕𐑑𐑸𐑑 𐑩 𐑯𐑿 𐑥𐑩𐑤𐑑𐑰𐑐𐑤𐑱𐑻 𐑯𐑧𐑑𐑢𐑻𐑒 𐑜𐑱𐑥

en: Success
target: ·𐑕𐑩𐑒𐑕𐑧𐑕

en: Sunshine
target: ·𐑕𐑩𐑯𐑖𐑲𐑯

en: Tango Flat
target: 𐑑𐑨𐑙𐑜𐑴 𐑓𐑤𐑨𐑑

en: Tango Shaded
target: 𐑑𐑨𐑙𐑜𐑴 𐑖𐑱𐑛𐑩𐑛

en: Teleport randomly
target: 𐑑𐑧𐑤𐑩𐑐𐑪𐑮𐑑 𐑮𐑨𐑯𐑛𐑩𐑥𐑤𐑦

en: Teleport, safely if possible
target: 𐑑𐑧𐑤𐑩𐑐𐑪𐑮𐑑, 𐑕𐑱𐑓𐑤𐑦 𐑦𐑓 𐑐𐑪𐑕𐑩𐑚𐑩𐑤

en: Test your logic skills in this number grid puzzle
target: 𐑑𐑧𐑕𐑑 𐑿𐑼 𐑤𐑭𐑡𐑦𐑒 𐑕𐑒𐑦𐑤𐑟 𐑦𐑯 𐑞𐑦𐑕 𐑯𐑳𐑥𐑚𐑼 𐑜𐑮𐑦𐑛 𐑐𐑳𐑟𐑩𐑤

en: The Mines Have Been Cleared!
target: 𐑞 𐑥𐑲𐑯𐑟 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑒𐑤𐑽𐑛!

en: The Puzzle Has Been Solved!
target: 𐑞 𐑐𐑳𐑟𐑩𐑤 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑕𐑪𐑤𐑝𐑛!

en: The black player has resigned
target: 𐑞 𐑚𐑤𐑨𐑒 𐑐𐑤𐑱𐑼 𐑣𐑨𐑟 𐑮𐑦𐑟𐑲𐑯𐑛

en: The density of blocks in rows filled at the start of the game. The value is between 0 (for no blocks) and 10 (for a completely filled row).
target: 𐑞 𐑛𐑧𐑯𐑕𐑦𐑑𐑦 𐑝 𐑚𐑤𐑪𐑒𐑕 𐑦𐑯 𐑮𐑴𐑟 𐑓𐑦𐑤𐑛 𐑨𐑑 𐑞 𐑕𐑑𐑸𐑑 𐑝 𐑞 𐑜𐑱𐑥. 𐑞 𐑝𐑨𐑤𐑿 𐑦𐑟 𐑚𐑦𐑑𐑢𐑰𐑯 0 (𐑓𐑹 𐑯𐑴 𐑚𐑤𐑪𐑒𐑕) 𐑯 10 (𐑓𐑹 𐑩 𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦 𐑓𐑦𐑤𐑛 𐑮𐑴).

en: The density of filled rows
target: 𐑞 𐑛𐑧𐑯𐑕𐑦𐑑𐑦 𐑝 𐑓𐑦𐑤𐑛 𐑮𐑴𐑟

en: The directory to open the load game dialog in
target: 𐑞 𐑛𐑲𐑮𐑧𐑒𐑑𐑼𐑦 𐑑 𐑴𐑐𐑩𐑯 𐑞 𐑤𐑴𐑛 𐑜𐑱𐑥 𐑛𐑲𐑩𐑤𐑪𐑜 𐑦𐑯

en: The directory to open the save game dialog in
target: 𐑞 𐑛𐑲𐑮𐑧𐑒𐑑𐑼𐑦 𐑑 𐑴𐑐𐑩𐑯 𐑞 𐑕𐑱𐑝 𐑜𐑱𐑥 𐑛𐑲𐑩𐑤𐑪𐑜 𐑦𐑯

en: The format to display moves in
target: 𐑞 𐑓𐑹𐑥𐑨𐑑 𐑑 𐑛𐑦𐑕𐑐𐑤𐑱 𐑥𐑵𐑝𐑟 𐑦𐑯

en: The game has been abandoned
target: 𐑞 𐑜𐑱𐑥 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛

en: The game is a draw!
target: 𐑞 𐑜𐑱𐑥 𐑦𐑟 𐑩 𐑛𐑮𐑷!

en: The game was a draw.
target: 𐑞 𐑜𐑱𐑥 𐑢𐑪𐑟 𐑩 𐑛𐑮𐑷.

en: The height of the main window in pixels.
target: 𐑞 𐑣𐑲𐑑 𐑝 𐑞 𐑥𐑱𐑯 𐑢𐑦𐑯𐑛𐑴 𐑦𐑯 𐑐𐑦𐑒𐑕𐑩𐑤𐑟.

en: The height of the window
target: 𐑞 𐑣𐑲𐑑 𐑝 𐑞 𐑢𐑦𐑯𐑛𐑴

en: The name of the theme used for rendering the blocks and the background.
target: 𐑞 𐑯𐑱𐑥 𐑝 𐑞 𐑔𐑰𐑥 𐑿𐑕𐑑 𐑓𐑹 𐑮𐑧𐑯𐑛𐑻𐑦𐑙 𐑞 𐑚𐑤𐑪𐑒𐑕 𐑯 𐑞 𐑚𐑨𐑒𐑜𐑮𐑬𐑯𐑛.

en: The number of colors of tiles to use in the game.
target: 𐑞 𐑯𐑳𐑥𐑚𐑼 𐑝 𐑒𐑳𐑤𐑼𐑟 𐑝 𐑑𐑲𐑤𐑟 𐑑 𐑿𐑕 𐑦𐑯 𐑞 𐑜𐑱𐑥.

en: The number of mines in a custom game
target: 𐑞 𐑯𐑳𐑥𐑚𐑼 𐑝 𐑥𐑲𐑯𐑟 𐑦𐑯 𐑩 𐑒𐑳𐑕𐑑𐑩𐑥 𐑜𐑱𐑥

en: The number of rows that are filled with random blocks at the start of the game.
target: 𐑞 𐑯𐑳𐑥𐑚𐑼 𐑝 𐑮𐑴𐑟 𐑞𐑨𐑑 𐑸 𐑓𐑦𐑤𐑛 𐑢𐑦𐑞 𐑮𐑨𐑯𐑛𐑩𐑥 𐑚𐑤𐑪𐑒𐑕 𐑨𐑑 𐑞 𐑕𐑑𐑸𐑑 𐑝 𐑞 𐑜𐑱𐑥.

en: The number of rows to fill
target: 𐑞 𐑯𐑳𐑥𐑚𐑼 𐑝 𐑮𐑴𐑟 𐑑 𐑓𐑦𐑤

en: The number of the puzzle being played.
target: 𐑞 𐑯𐑳𐑥𐑚𐑼 𐑝 𐑞 𐑐𐑳𐑟𐑩𐑤 𐑚𐑰𐑦𐑙 𐑐𐑤𐑱𐑛.

en: The piece to promote pawns to
target: 𐑞 𐑐𐑰𐑕 𐑑 𐑐𐑮𐑩𐑥𐑴𐑑 𐑐𐑷𐑯𐑟 𐑑

en: The popular logic puzzle minesweeper. Clear mines from a board using hints from squares you have already uncovered.
    
    Mines is a part of GNOME Games.
target: 𐑞 𐑐𐑪𐑐𐑿𐑤𐑼 𐑤𐑭𐑡𐑦𐑒 𐑐𐑳𐑟𐑩𐑤 𐑥𐑲𐑯𐑕𐑢𐑰𐑐𐑻. 𐑒𐑤𐑽 𐑥𐑲𐑯𐑟 𐑓𐑮𐑪𐑥 𐑩 𐑚𐑹𐑛 𐑿𐑟𐑦𐑙 𐑣𐑦𐑯𐑑𐑕 𐑓𐑮𐑪𐑥 𐑕𐑒𐑢𐑺𐑟 𐑿 𐑣𐑨𐑝 𐑷𐑤𐑮𐑧𐑛𐑦 𐑳𐑯𐑒𐑳𐑝𐑼𐑛.
    
    ·𐑲𐑯𐑟 𐑦𐑟 𐑩 𐑐𐑸𐑑 𐑝 ·𐑜𐑯𐑴𐑥 𐑜𐑱𐑥𐑟.

en: The program Robots was unable to find any valid game configuration files. Please check that the program is installed correctly.
target: 𐑞 𐑐𐑮𐑴𐑜𐑮𐑨𐑥 𐑮𐑴𐑚𐑪𐑑𐑕 𐑢𐑪𐑟 𐑳𐑯𐑱𐑚𐑩𐑤 𐑑 𐑓𐑲𐑯𐑛 𐑧𐑯𐑦 𐑝𐑨𐑤𐑦𐑛 𐑜𐑱𐑥 𐑒𐑩𐑯𐑓𐑦𐑜𐑘𐑼𐑱𐑖𐑩𐑯 𐑓𐑲𐑤𐑟. 𐑐𐑤𐑰𐑟 𐑗𐑧𐑒 𐑞𐑨𐑑 𐑞 𐑐𐑮𐑴𐑜𐑮𐑨𐑥 𐑦𐑟 𐑦𐑯𐑕𐑑𐑷𐑤𐑛 𐑒𐑼𐑧𐑒𐑑𐑤𐑦.

en: The program Robots was unable to load all the necessary graphics files. Please check that the program is installed correctly.
target: 𐑞 𐑐𐑮𐑴𐑜𐑮𐑨𐑥 𐑮𐑴𐑚𐑪𐑑𐑕 𐑢𐑪𐑟 𐑳𐑯𐑱𐑚𐑩𐑤 𐑑 𐑤𐑴𐑛 𐑷𐑤 𐑞 𐑯𐑧𐑕𐑩𐑕𐑼𐑦 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑓𐑲𐑤𐑟. 𐑐𐑤𐑰𐑟 𐑗𐑧𐑒 𐑞𐑨𐑑 𐑞 𐑐𐑮𐑴𐑜𐑮𐑨𐑥 𐑦𐑟 𐑦𐑯𐑕𐑑𐑷𐑤𐑛 𐑒𐑼𐑧𐑒𐑑𐑤𐑦.

en: The puzzle in play
target: 𐑞 𐑐𐑳𐑟𐑩𐑤 𐑦𐑯 𐑐𐑤𐑱

en: The same board state has occurred three times (three fold repetition)
target: 𐑞 𐑕𐑱𐑥 𐑚𐑹𐑛 𐑕𐑑𐑱𐑑 𐑣𐑨𐑟 𐑪𐑒𐑻𐑛 𐑔𐑮𐑰 𐑑𐑲𐑥𐑟 (𐑔𐑮𐑰 𐑓𐑴𐑤𐑛 𐑮𐑰𐑐𐑩𐑑𐑦𐑖𐑩𐑯)

en: The size of the game board.
target: 𐑞 𐑕𐑲𐑟 𐑝 𐑞 𐑜𐑱𐑥 𐑚𐑹𐑛.

en: The size of the playing grid
target: 𐑞 𐑕𐑲𐑟 𐑝 𐑞 𐑐𐑤𐑱𐑦𐑙 𐑜𐑮𐑦𐑛

en: The theme to use
target: 𐑞 𐑔𐑰𐑥 𐑑 𐑿𐑕

en: The theme used for rendering the blocks
target: 𐑞 𐑔𐑰𐑥 𐑿𐑕𐑑 𐑓𐑹 𐑮𐑧𐑯𐑛𐑻𐑦𐑙 𐑞 𐑚𐑤𐑪𐑒𐑕

en: The title of the tile theme to use.
target: 𐑞 𐑑𐑲𐑑𐑩𐑤 𐑝 𐑞 𐑑𐑲𐑤 𐑔𐑰𐑥 𐑑 𐑿𐑕.

en: The white player has resigned
target: 𐑞 𐑢𐑲𐑑 𐑐𐑤𐑱𐑼 𐑣𐑨𐑟 𐑮𐑦𐑟𐑲𐑯𐑛

en: The width of the main window in pixels.
target: 𐑞 𐑢𐑦𐑛𐑔 𐑝 𐑞 𐑥𐑱𐑯 𐑢𐑦𐑯𐑛𐑴 𐑦𐑯 𐑐𐑦𐑒𐑕𐑩𐑤𐑟.

en: The width of the window
target: 𐑞 𐑢𐑦𐑛𐑔 𐑝 𐑞 𐑢𐑦𐑯𐑛𐑴

en: Theme
target: 𐑔𐑰𐑥

en: Theme ID
target: 𐑔𐑰𐑥 ID

en: Theme:
target: 𐑔𐑰𐑥:

en: There are no more moves.
target: 𐑞𐑺 𐑸 𐑯𐑴 𐑥𐑹 𐑥𐑵𐑝𐑟.

en: There are no safe locations to teleport to!!
target: 𐑞𐑺 𐑸 𐑯𐑴 𐑕𐑱𐑓 𐑤𐑴𐑒𐑱𐑖𐑩𐑯𐑟 𐑑 𐑑𐑧𐑤𐑩𐑐𐑪𐑮𐑑 𐑑!!

en: There are no teleport locations left!!
target: 𐑞𐑺 𐑸 𐑯𐑴 𐑑𐑧𐑤𐑩𐑐𐑪𐑮𐑑 𐑤𐑴𐑒𐑱𐑖𐑩𐑯𐑟 𐑤𐑧𐑓𐑑!!

en: There is no current puzzle.
target: 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑒𐑳𐑮𐑩𐑯𐑑 𐑐𐑳𐑟𐑩𐑤.

en: There is no disk space left!
target: 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑛𐑦𐑕𐑒 𐑕𐑐𐑱𐑕 𐑤𐑧𐑓𐑑!

en: Thinking...
target: 𐑔𐑦𐑙𐑒𐑦𐑙...

en: Tiles
target: 𐑑𐑲𐑤𐑟

en: Tiles:
target: 𐑑𐑲𐑤𐑟:

en: Time between moves
target: 𐑑𐑲𐑥 𐑚𐑦𐑑𐑢𐑰𐑯 𐑥𐑵𐑝𐑟

en: Time between moves in milliseconds.
target: 𐑑𐑲𐑥 𐑚𐑦𐑑𐑢𐑰𐑯 𐑥𐑵𐑝𐑟 𐑦𐑯 𐑥𐑦𐑤𐑦𐑕𐑧𐑒𐑩𐑯𐑛𐑟.

en: Time:
target: 𐑑𐑲𐑥:

en: Time:
target: 𐑑𐑲𐑥:

en: Tracker %s
target: 𐑑𐑮𐑨𐑒𐑼 %s

en: Traffic Jam
target: ·𐑑𐑮𐑨𐑓𐑦𐑒 ·𐑡𐑨𐑥

en: Trail
target: ·𐑑𐑮𐑱𐑤

en: Turn off all the lights
target: 𐑑𐑻𐑯 𐑪𐑓 𐑷𐑤 𐑞 𐑤𐑲𐑑𐑕

en: Turn off all the lights
    
    Lights Off is a part of GNOME Games.
target: 𐑑𐑻𐑯 𐑪𐑓 𐑷𐑤 𐑞 𐑤𐑲𐑑𐑕
    
    𐑤𐑲𐑑𐑕 𐑪𐑓 𐑦𐑟 𐑩 𐑐𐑸𐑑 𐑝 ·𐑜𐑯𐑴𐑥 𐑜𐑱𐑥𐑟.

en: U_se super safe moves
target: _𐑿𐑟 𐑕𐑵𐑐𐑼 𐑕𐑱𐑓 𐑥𐑵𐑝𐑟

en: Unable to create data folder %(path)s.
target: 𐑳𐑯𐑱𐑚𐑩𐑤 𐑑 𐑒𐑮𐑦𐑱𐑑 𐑛𐑱𐑑𐑩 𐑓𐑴𐑤𐑛𐑼 %(path)s.

en: Unable to display help: %s
target: 𐑳𐑯𐑱𐑚𐑩𐑤 𐑑 𐑛𐑦𐑕𐑐𐑤𐑱 𐑣𐑧𐑤𐑐: %s

en: Unable to load image:
    %s
target: 𐑳𐑯𐑱𐑚𐑩𐑤 𐑑 𐑤𐑴𐑛 𐑦𐑥𐑦𐑡:
    %s

en: Unable to locate file:
    %s
    
    Please check that Five or More is installed correctly.
target: 𐑳𐑯𐑱𐑚𐑩𐑤 𐑑 𐑤𐑴𐑒𐑱𐑑 𐑓𐑲𐑤:
    %s
    
    𐑐𐑤𐑰𐑟 𐑗𐑧𐑒 𐑞𐑨𐑑 ·𐑓𐑲𐑝 𐑹 ·𐑥𐑹 𐑦𐑟 𐑦𐑯𐑕𐑑𐑷𐑤𐑛 𐑒𐑼𐑧𐑒𐑑𐑤𐑦.

en: Unable to locate file:
    %s
    
    The default theme will be loaded instead.
target: 𐑳𐑯𐑱𐑚𐑩𐑤 𐑑 𐑤𐑴𐑒𐑱𐑑 𐑓𐑲𐑤:
    %s
    
    𐑞 𐑛𐑦𐑓𐑷𐑤𐑑 𐑔𐑰𐑥 𐑢𐑦𐑤 𐑚𐑰 𐑤𐑴𐑛𐑩𐑛 𐑦𐑯𐑕𐑑𐑧𐑛.

en: Unable to save file %(filename)s.
target: 𐑳𐑯𐑱𐑚𐑩𐑤 𐑑 𐑕𐑱𐑝 𐑓𐑲𐑤 %(filename)s.

en: Undo Move
target: 𐑳𐑯𐑛𐑵 𐑥𐑵𐑝

en: Undo last action
target: 𐑳𐑯𐑛𐑵 𐑤𐑭𐑕𐑑 𐑨𐑒𐑖𐑩𐑯

en: Undo the last move
target: 𐑳𐑯𐑛𐑵 𐑞 𐑤𐑭𐑕𐑑 𐑥𐑵𐑝

en: Unknown Command
target: 𐑳𐑯𐑴𐑯 𐑒𐑩𐑥𐑭𐑯𐑛

en: Upper total
target: 𐑳𐑐𐑻 𐑑𐑴𐑑𐑩𐑤

en: Use _new map
target: 𐑿𐑟 _𐑯𐑿 𐑥𐑨𐑐

en: Use more flashy, but slower, animations.
target: 𐑿𐑟 𐑥𐑹 𐑓𐑤𐑨𐑖𐑰, 𐑚𐑳𐑑 𐑕𐑤𐑴𐑼, 𐑨𐑯𐑩𐑥𐑱𐑖𐑩𐑯𐑟.

en: Use relative movement
target: 𐑿𐑟 𐑮𐑧𐑤𐑩𐑑𐑦𐑝 𐑥𐑵𐑝𐑥𐑩𐑯𐑑

en: Use safe moves
target: 𐑿𐑟 𐑕𐑱𐑓 𐑥𐑵𐑝𐑟

en: Use safe moves. The safe moves option will help you to avoid being killed due to a mistake. If you try to make a move that would lead to your death when there is a safe move available you will not be allowed to proceed.
target: 𐑿𐑟 𐑕𐑱𐑓 𐑥𐑵𐑝𐑟. 𐑞 𐑕𐑱𐑓 𐑥𐑵𐑝𐑟 𐑪𐑐𐑖𐑩𐑯 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑑 𐑩𐑝𐑶𐑛 𐑚𐑰𐑦𐑙 𐑒𐑦𐑤𐑛 𐑛𐑿 𐑑 𐑩 𐑥𐑦𐑕𐑑𐑱𐑒. 𐑦𐑓 𐑿 𐑑𐑮𐑲 𐑑 𐑥𐑱𐑒 𐑩 𐑥𐑵𐑝 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑤𐑧𐑛 𐑑 𐑿𐑼 𐑛𐑧𐑔 𐑢𐑧𐑯 𐑞𐑺 𐑦𐑟 𐑩 𐑕𐑱𐑓 𐑥𐑵𐑝 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤 𐑿 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑚𐑰 𐑩𐑤𐑬𐑛 𐑑 𐑐𐑮𐑩𐑕𐑰𐑛.

en: Use super safe moves
target: 𐑿𐑟 𐑕𐑵𐑐𐑼 𐑕𐑱𐑓 𐑥𐑵𐑝𐑟

en: Use super safe moves. The player is alerted when there is no safe move and the only option is to teleport out.
target: 𐑿𐑟 𐑕𐑵𐑐𐑼 𐑕𐑱𐑓 𐑥𐑵𐑝𐑟. 𐑞 𐑐𐑤𐑱𐑼 𐑦𐑟 𐑩𐑤𐑻𐑑𐑦𐑛 𐑢𐑧𐑯 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑕𐑱𐑓 𐑥𐑵𐑝 𐑯 𐑞 𐑴𐑯𐑤𐑦 𐑪𐑐𐑖𐑩𐑯 𐑦𐑟 𐑑 𐑑𐑧𐑤𐑩𐑐𐑪𐑮𐑑 𐑬𐑑.

en: Use the unknown flag
target: 𐑿𐑟 𐑞 𐑳𐑯𐑴𐑯 𐑓𐑤𐑨𐑜

en: Very Hard
target: 𐑝𐑧𐑮𐑦 𐑣𐑸𐑛

en: Very hard
target: 𐑝𐑧𐑮𐑦 𐑣𐑸𐑛

en: View help for this game
target: 𐑝𐑿 𐑣𐑧𐑤𐑐 𐑓𐑹 𐑞𐑦𐑕 𐑜𐑱𐑥

en: View the scores
target: 𐑝𐑿 𐑞 𐑕𐑒𐑹𐑟

en: Violet
target: ·𐑝𐑲𐑤𐑩𐑑

en: Wait for the robots
target: 𐑢𐑱𐑑 𐑓𐑹 𐑞 𐑮𐑴𐑚𐑪𐑑𐑕

en: Waiting for %s to move.
target: 𐑢𐑱𐑑𐑦𐑙 𐑓𐑹 %s 𐑑 𐑥𐑵𐑝.

en: Warning about too many flags
target: 𐑢𐑹𐑯𐑦𐑙 𐑩𐑚𐑬𐑑 𐑑𐑵 𐑥𐑧𐑯𐑦 𐑓𐑤𐑨𐑜𐑟

en: Whether or not to play event sounds.
target: 𐑢𐑧𐑞𐑼 𐑹 𐑯𐑪𐑑 𐑑 𐑐𐑤𐑱 𐑦𐑝𐑧𐑯𐑑 𐑕𐑬𐑯𐑛𐑟.

en: Whether or not to use animation.
target: 𐑢𐑧𐑞𐑼 𐑹 𐑯𐑪𐑑 𐑑 𐑿𐑕 𐑨𐑯𐑩𐑥𐑱𐑖𐑩𐑯.

en: Whether to give blocks random colors
target: 𐑢𐑧𐑞𐑼 𐑑 𐑜𐑦𐑝 𐑚𐑤𐑪𐑒𐑕 𐑮𐑨𐑯𐑛𐑩𐑥 𐑒𐑳𐑤𐑼𐑟

en: Whether to give blocks random colors.
target: 𐑢𐑧𐑞𐑼 𐑑 𐑜𐑦𐑝 𐑚𐑤𐑪𐑒𐑕 𐑮𐑨𐑯𐑛𐑩𐑥 𐑒𐑳𐑤𐑼𐑟.

en: Whether to preview the next block
target: 𐑢𐑧𐑞𐑼 𐑑 𐑐𐑮𐑰𐑝𐑿 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑚𐑤𐑪𐑒

en: Whether to preview the next block.
target: 𐑢𐑧𐑞𐑼 𐑑 𐑐𐑮𐑰𐑝𐑿 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑚𐑤𐑪𐑒.

en: Whether to rotate counter clock wise
target: 𐑢𐑧𐑞𐑼 𐑑 𐑮𐑴𐑑𐑱𐑑 𐑒𐑬𐑯𐑑𐑼 𐑒𐑤𐑪𐑒 𐑢𐑲𐑟

en: Whether to rotate counter clock wise.
target: 𐑢𐑧𐑞𐑼 𐑑 𐑮𐑴𐑑𐑱𐑑 𐑒𐑬𐑯𐑑𐑼 𐑒𐑤𐑪𐑒 𐑢𐑲𐑟.

en: White bishop at %1$s takes the black bishop at %2$s
target: 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

en: White bishop at %1$s takes the black knight at %2$s
target: 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %2$s

en: White bishop at %1$s takes the black pawn at %2$s
target: 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %2$s

en: White bishop at %1$s takes the black queen at %2$s
target: 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

en: White bishop at %1$s takes the black rook at %2$s
target: 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %2$s

en: White bishop moves from %1$s to %2$s
target: 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

en: White king at %1$s takes the black bishop at %2$s
target: 𐑢𐑲𐑑 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

en: White king at %1$s takes the black knight at %2$s
target: 𐑢𐑲𐑑 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %2$s

en: White king at %1$s takes the black pawn at %2$s
target: 𐑢𐑲𐑑 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %2$s

en: White king at %1$s takes the black queen at %2$s
target: 𐑢𐑲𐑑 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

en: White king at %1$s takes the black rook at %2$s
target: 𐑢𐑲𐑑 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %2$s

en: White king moves from %1$s to %2$s
target: 𐑢𐑲𐑑 𐑒𐑦𐑙 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

en: White knight at %1$s takes the black bishop at %2$s
target: 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

en: White knight at %1$s takes the black knight at %2$s
target: 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %2$s

en: White knight at %1$s takes the black pawn at %2$s
target: 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %2$s

en: White knight at %1$s takes the black queen at %2$s
target: 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

en: White knight at %1$s takes the black rook at %2$s
target: 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %2$s

en: White knight moves from %1$s to %2$s
target: 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

en: White pawn at %1$s takes the black bishop at %2$s
target: 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

en: White pawn at %1$s takes the black knight at %2$s
target: 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %2$s

en: White pawn at %1$s takes the black pawn at %2$s
target: 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %2$s

en: White pawn at %1$s takes the black queen at %2$s
target: 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

en: White pawn at %1$s takes the black rook at %2$s
target: 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %2$s

en: White pawn moves from %1$s to %2$s
target: 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

en: White queen at %1$s takes the black bishop at %2$s
target: 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

en: White queen at %1$s takes the black knight at %2$s
target: 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %2$s

en: White queen at %1$s takes the black pawn at %2$s
target: 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %2$s

en: White queen at %1$s takes the black queen at %2$s
target: 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

en: White queen at %1$s takes the black rook at %2$s
target: 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %2$s

en: White queen moves from %1$s to %2$s
target: 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

en: White rook at %1$s takes the black bishop at %2$s
target: 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

en: White rook at %1$s takes the black knight at %2$s
target: 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %2$s

en: White rook at %1$s takes the black pawn at %2$s
target: 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %2$s

en: White rook at %1$s takes the black queen at %2$s
target: 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

en: White rook at %1$s takes the black rook at %2$s
target: 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %2$s

en: White rook moves from %1$s to %2$s
target: 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

en: Worm
target: 𐑢𐑻𐑥

en: Worm %d:
target: 𐑢𐑻𐑥 %d:

en: X location of window
target: X 𐑤𐑴𐑒𐑱𐑖𐑩𐑯 𐑝 𐑢𐑦𐑯𐑛𐑴

en: Y location of window
target: Y 𐑤𐑴𐑒𐑱𐑖𐑩𐑯 𐑝 𐑢𐑦𐑯𐑛𐑴

en: Yellow
target: 𐑘𐑧𐑤𐑴

en: You are only allowed three rolls. Choose a score slot.
target: 𐑿 𐑸 𐑴𐑯𐑤𐑦 𐑩𐑤𐑬𐑛 𐑔𐑮𐑰 𐑮𐑴𐑤𐑟. 𐑗𐑵𐑟 𐑩 𐑕𐑒𐑹 𐑕𐑤𐑪𐑑.

en: You can't move there!
target: 𐑿 𐑒𐑭𐑯𐑑 𐑥𐑵𐑝 𐑞𐑺!

en: You got %(n)s hint. | You got %(n)s hints.
target[0]: 𐑿 𐑜𐑪𐑑 %(n)s 𐑣𐑦𐑯𐑑.
target[1]: 𐑿 𐑜𐑪𐑑 %(n)s 𐑣𐑦𐑯𐑑𐑕.

en: You had %(n)s impossibility pointed out. | You had %(n)s impossibilities pointed out.
target[0]: 𐑿 𐑣𐑨𐑛 %(n)s 𐑦𐑥𐑐𐑪𐑕𐑦𐑚𐑦𐑤𐑦𐑑𐑰 𐑐𐑶𐑯𐑑𐑩𐑛 𐑬𐑑.
target[1]: 𐑿 𐑣𐑨𐑛 %(n)s impossibilities 𐑐𐑶𐑯𐑑𐑩𐑛 𐑬𐑑.

en: You should have received a copy of the GNU General Public License along with %s; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
target: 𐑿 𐑖𐑫𐑛 𐑣𐑨𐑝 𐑮𐑦𐑕𐑰𐑝𐑛 𐑩 𐑒𐑪𐑐𐑦 𐑝 𐑞 ·𐑜𐑯𐑿 𐑡𐑧𐑯𐑼𐑩𐑤 𐑐𐑳𐑚𐑤𐑦𐑒 𐑤𐑲𐑕𐑩𐑯𐑕 𐑩𐑤𐑪𐑙 𐑢𐑦𐑞 %s; 𐑦𐑓 𐑯𐑪𐑑, 𐑮𐑲𐑑 𐑑 𐑞 𐑓𐑮𐑰 𐑕𐑪𐑓𐑑𐑢𐑺 𐑓𐑬𐑯𐑛𐑱𐑖𐑩𐑯, 𐑦𐑙𐑒., 51 𐑓𐑮𐑨𐑙𐑒𐑤𐑦𐑯 𐑕𐑑𐑮𐑰𐑑, ·𐑓𐑦𐑓𐑔 𐑓𐑤𐑹, ·𐑚𐑪𐑕𐑑𐑩𐑯, 𐑥𐑶  02110-1301  𐑘𐑵𐑧𐑕𐑱

en: You should have received a copy of the GNU General Public License along with this program.  If not, see <http://www.gnu.org/licenses/>.
target: 𐑿 𐑖𐑫𐑛 𐑣𐑨𐑝 𐑮𐑦𐑕𐑰𐑝𐑛 𐑩 𐑒𐑪𐑐𐑦 𐑝 𐑞 ·𐑜𐑯𐑿 𐑡𐑧𐑯𐑼𐑩𐑤 𐑐𐑳𐑚𐑤𐑦𐑒 𐑤𐑲𐑕𐑩𐑯𐑕 𐑩𐑤𐑪𐑙 𐑢𐑦𐑞 𐑞𐑦𐑕 𐑐𐑮𐑴𐑜𐑮𐑨𐑥.  𐑦𐑓 𐑯𐑪𐑑, 𐑕𐑰 <http://www.gnu.org/licenses/>.

en: You win!
target: 𐑿 𐑢𐑦𐑯!

en: You:
target: 𐑿:

en: Your score has made the top ten.
target: 𐑿𐑼 𐑕𐑒𐑹 𐑣𐑨𐑟 𐑥𐑱𐑛 𐑞 𐑑𐑪𐑐 𐑑𐑧𐑯.

en: Your score is the best!
target: 𐑿𐑼 𐑕𐑒𐑹 𐑦𐑟 𐑞 𐑚𐑧𐑕𐑑!

en: Zealous Animation
target: 𐑟𐑧𐑤𐑩𐑕 𐑨𐑯𐑩𐑥𐑱𐑖𐑩𐑯

en: Zealous animation
target: 𐑟𐑧𐑤𐑩𐑕 𐑨𐑯𐑩𐑥𐑱𐑖𐑩𐑯

en: Zero is human; one through three correspond to the level of the computer player.
target: 𐑟𐑽𐑴 𐑦𐑟 𐑣𐑿𐑥𐑩𐑯; 𐑢𐑳𐑯 𐑔𐑮𐑵 𐑔𐑮𐑰 𐑒𐑪𐑮𐑦𐑕𐑐𐑪𐑯𐑛 𐑑 𐑞 𐑤𐑧𐑝𐑩𐑤 𐑝 𐑞 𐑒𐑩𐑥𐑐𐑿𐑑𐑼 𐑐𐑤𐑱𐑼.

en: _Abandon game
target: _𐑩𐑚𐑨𐑯𐑛𐑩𐑯 𐑜𐑱𐑥

en: _About
target: _𐑩𐑚𐑬𐑑

en: _Appearance
target: _𐑩𐑐𐑽𐑩𐑯𐑕

en: _Background color:
target: _𐑚𐑨𐑒𐑜𐑮𐑬𐑯𐑛 𐑒𐑳𐑤𐑼:

en: _Board Numbering
target: _𐑚𐑹𐑛 𐑯𐑳𐑥𐑚𐑼𐑦𐑙

en: _Board size:
target: _𐑚𐑹𐑛 𐑕𐑲𐑟:

en: _Clear
target: _𐑒𐑤𐑽

en: _Contents
target: _𐑒𐑪𐑯𐑑𐑩𐑯𐑑𐑕

en: _Continue playing
target: _𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑐𐑤𐑱𐑦𐑙

en: _Deal
target: _𐑛𐑰𐑤

en: _Delay between rolls
target: _𐑛𐑦𐑤𐑱 𐑚𐑦𐑑𐑢𐑰𐑯 𐑮𐑴𐑤𐑟

en: _Density of blocks in a pre-filled row:
target: _𐑛𐑧𐑯𐑕𐑦𐑑𐑦 𐑝 𐑚𐑤𐑪𐑒𐑕 𐑦𐑯 𐑩 𐑐𐑮𐑰-𐑓𐑦𐑤𐑛 𐑮𐑴:

en: _Difficulty:
target: _𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑𐑦:

en: _Down
target: _𐑛𐑬𐑯

en: _Easy
target: _𐑰𐑟𐑦

en: _Enable fake bonuses
target: _𐑦𐑯𐑱𐑚𐑩𐑤 𐑓𐑱𐑒 𐑚𐑴𐑯𐑩𐑕𐑦𐑟

en: _Enable sounds
target: _𐑦𐑯𐑱𐑚𐑩𐑤 𐑕𐑬𐑯𐑛𐑟

en: _End Game
target: _𐑧𐑯𐑛 𐑜𐑱𐑥

en: _Flip final results
target: _𐑓𐑤𐑦𐑐 𐑓𐑲𐑯𐑩𐑤 𐑮𐑦𐑟𐑳𐑤𐑑𐑕

en: _Game
target: _𐑜𐑱𐑥

en: _Hard
target: _𐑣𐑸𐑛

en: _Help
target: _𐑣𐑧𐑤𐑐

en: _Hint
target: _𐑣𐑦𐑯𐑑

en: _Image theme:
target: _𐑦𐑥𐑦𐑡 𐑔𐑰𐑥:

en: _Image:
target: _𐑦𐑥𐑦𐑡:

en: _Include games you've already played in list of games to print
target: _𐑦𐑯𐑒𐑤𐑵𐑛 𐑜𐑱𐑥𐑟 𐑿'𐑝 𐑷𐑤𐑮𐑧𐑛𐑦 𐑐𐑤𐑱𐑛 𐑦𐑯 𐑤𐑦𐑕𐑑 𐑝 𐑜𐑱𐑥𐑟 𐑑 𐑐𐑮𐑦𐑯𐑑

en: _Left
target: _𐑤𐑧𐑓𐑑

en: _Mark games as played once you've printed them.
target: _·𐑥𐑸𐑒 𐑜𐑱𐑥𐑟 𐑨𐑟 𐑐𐑤𐑱𐑛 𐑢𐑳𐑯𐑕 𐑿'𐑝 𐑐𐑮𐑦𐑯𐑑𐑩𐑛 𐑞𐑧𐑥.

en: _Medium
target: _𐑥𐑰𐑛𐑦𐑩𐑥

en: _Move
target: _𐑥𐑵𐑝

en: _Move Hints
target: _𐑥𐑵𐑝 𐑣𐑦𐑯𐑑𐑕

en: _New
target: _𐑯𐑿

en: _New Game
target: _𐑯𐑿 𐑜𐑱𐑥

en: _New game
target: _𐑯𐑿 𐑜𐑱𐑥

en: _Number of mines:
target: _𐑯𐑳𐑥𐑚𐑼 𐑝 𐑥𐑲𐑯𐑟:

en: _Number of players:
target: _𐑯𐑳𐑥𐑚𐑼 𐑝 𐑐𐑤𐑱𐑼𐑟:

en: _Number of pre-filled rows:
target: _𐑯𐑳𐑥𐑚𐑼 𐑝 𐑐𐑮𐑰-𐑓𐑦𐑤𐑛 𐑮𐑴𐑟:

en: _Pause
target: _𐑐𐑷𐑟

en: _Play levels in random order
target: _𐑐𐑤𐑱 𐑤𐑧𐑝𐑩𐑤𐑟 𐑦𐑯 𐑮𐑨𐑯𐑛𐑩𐑥 𐑹𐑛𐑼

en: _Preview next block
target: _𐑐𐑮𐑰𐑝𐑿 𐑯𐑧𐑒𐑕𐑑 𐑚𐑤𐑪𐑒

en: _Print...
target: _𐑐𐑮𐑦𐑯𐑑...

en: _Random
target: _𐑮𐑨𐑯𐑛𐑩𐑥

en: _Redo
target: _𐑮𐑰𐑛𐑵

en: _Redo Move
target: _𐑮𐑰𐑛𐑵 𐑥𐑵𐑝

en: _Reset
target: _𐑮𐑰𐑕𐑧𐑑

en: _Resign
target: _𐑮𐑩𐑟𐑲𐑯

en: _Restart
target: _𐑮𐑰𐑕𐑑𐑸𐑑

en: _Restart Puzzle
target: _𐑮𐑰𐑕𐑑𐑸𐑑 𐑐𐑳𐑟𐑩𐑤

en: _Restore Defaults
target: _𐑮𐑩𐑕𐑑𐑹 𐑛𐑦𐑓𐑷𐑤𐑑𐑕

en: _Right
target: _𐑮𐑲𐑑

en: _Rotate blocks counterclockwise
target: _𐑮𐑴𐑑𐑱𐑑 𐑚𐑤𐑪𐑒𐑕 𐑒𐑶𐑯𐑑𐑻𐑒𐑤𐑪𐑒𐑢𐑲𐑟

en: _Save game for later
target: _𐑕𐑱𐑝 𐑜𐑱𐑥 𐑓𐑹 𐑤𐑱𐑑𐑼

en: _Saved Games
target: _𐑕𐑱𐑝𐑛 𐑜𐑱𐑥𐑟

en: _Scores
target: _𐑕𐑒𐑹𐑟

en: _Select map:
target: _𐑕𐑩𐑤𐑧𐑒𐑑 𐑥𐑨𐑐:

en: _Settings
target: _𐑕𐑧𐑑𐑦𐑙𐑟

en: _Size
target: _𐑕𐑲𐑟

en: _Smooth Display
target: _𐑕𐑥𐑵𐑞 𐑛𐑦𐑕𐑐𐑤𐑱

en: _Starting level:
target: _𐑕𐑑𐑸𐑑𐑦𐑙 𐑤𐑧𐑝𐑩𐑤:

en: _Teleport
target: _𐑑𐑧𐑤𐑩𐑐𐑪𐑮𐑑

en: _Theme:
target: _𐑔𐑰𐑥:

en: _Tile set:
target: _𐑑𐑲𐑤 𐑕𐑧𐑑:

en: _Toolbar
target: _𐑑𐑵𐑤𐑚𐑸

en: _Tools
target: _𐑑𐑵𐑤𐑟

en: _Track Additions
target: _𐑑𐑮𐑨𐑒 𐑩𐑛𐑦𐑖𐑩𐑯𐑟

en: _Undo
target: _𐑳𐑯𐑛𐑵

en: _Undo Move
target: _𐑳𐑯𐑛𐑵 𐑥𐑵𐑝

en: _Up
target: _𐑳𐑐

en: _Use "I'm not sure" flags
target: _𐑿𐑟 "𐑲'𐑧𐑥 𐑯𐑪𐑑 𐑖𐑫𐑼" 𐑓𐑤𐑨𐑜𐑟

en: _Use fast moves
target: _𐑿𐑟 𐑓𐑭𐑕𐑑 𐑥𐑵𐑝𐑟

en: _Use relative movement
target: _𐑿𐑟 𐑮𐑧𐑤𐑩𐑑𐑦𐑝 𐑥𐑵𐑝𐑥𐑩𐑯𐑑

en: _Use safe moves
target: _𐑿𐑟 𐑕𐑱𐑓 𐑥𐑵𐑝𐑟

en: _Vertical:
target: _𐑝𐑻𐑑𐑦𐑒𐑩𐑤:

en: _Very Hard
target: _𐑝𐑧𐑮𐑦 𐑣𐑸𐑛

en: _View
target: _𐑝𐑿

en: _Wait
target: _𐑢𐑱𐑑

en: _Worm color:
target: _𐑢𐑻𐑥 𐑒𐑳𐑤𐑼:

[ctx: board size]
en: Custom
target: 𐑒𐑳𐑕𐑑𐑩𐑥

[ctx: board size]
en: Large
target: 𐑤𐑸𐑡

[ctx: board size]
en: Medium
target: 𐑥𐑰𐑛𐑦𐑩𐑥

[ctx: board size]
en: Small
target: 𐑕𐑥𐑷𐑤

en: boo
target: 𐑚𐑵

[ctx: chess-piece]
en: Bishop
target: 𐑚𐑦𐑖𐑩𐑐

[ctx: chess-piece]
en: Knight
target: 𐑯𐑲𐑑

[ctx: chess-piece]
en: Queen
target: 𐑒𐑢𐑰𐑯

[ctx: chess-piece]
en: Rook
target: 𐑮𐑫𐑒

en: classic robots
target: 𐑒𐑤𐑨𐑕𐑦𐑒 𐑮𐑴𐑚𐑪𐑑𐑕

en: cows
target: 𐑒𐑬𐑟

[ctx: difficulty]
en: Easy
target: 𐑰𐑟𐑦

[ctx: difficulty]
en: Hard
target: 𐑣𐑸𐑛

[ctx: difficulty]
en: Medium
target: 𐑥𐑰𐑛𐑦𐑩𐑥

en: eggs
target: 𐑧𐑜𐑟

[ctx: game speed]
en: Beginner
target: 𐑚𐑦𐑜𐑦𐑯𐑻

[ctx: game speed]
en: Beginner with Fakes
target: 𐑚𐑦𐑜𐑦𐑯𐑻 𐑢𐑦𐑞 𐑓𐑱𐑒𐑕

[ctx: game speed]
en: Fast
target: 𐑓𐑭𐑕𐑑

[ctx: game speed]
en: Fast with Fakes
target: 𐑓𐑭𐑕𐑑 𐑢𐑦𐑞 𐑓𐑱𐑒𐑕

[ctx: game speed]
en: Medium
target: 𐑥𐑰𐑛𐑦𐑩𐑥

[ctx: game speed]
en: Medium with Fakes
target: 𐑥𐑰𐑛𐑦𐑩𐑥 𐑢𐑦𐑞 𐑓𐑱𐑒𐑕

[ctx: game speed]
en: Slow
target: 𐑕𐑤𐑴

[ctx: game speed]
en: Slow with Fakes
target: 𐑕𐑤𐑴 𐑢𐑦𐑞 𐑓𐑱𐑒𐑕

[ctx: game type]
en: Colors
target: 𐑒𐑳𐑤𐑼𐑟

[ctx: game type]
en: Regular
target: 𐑮𐑧𐑜𐑘𐑫𐑤𐑼

en: gnomes
target: 𐑯𐑴𐑥𐑟

[ctx: mahjongg map name]
en: Cloud
target: 𐑒𐑤𐑬𐑛

[ctx: mahjongg map name]
en: Confounding Cross
target: 𐑒𐑩𐑯𐑓𐑬𐑯𐑛𐑦𐑙 𐑒𐑮𐑪𐑕

[ctx: mahjongg map name]
en: Difficult
target: 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑

[ctx: mahjongg map name]
en: Four Bridges
target: 𐑓𐑹 𐑚𐑮𐑦𐑡𐑩𐑟

[ctx: mahjongg map name]
en: Pyramid's Walls
target: 𐑐𐑦𐑮𐑩𐑥𐑦𐑛'𐑕 𐑢𐑷𐑤𐑟

[ctx: mahjongg map name]
en: Red Dragon
target: 𐑮𐑧𐑛 𐑛𐑮𐑨𐑜𐑩𐑯

[ctx: mahjongg map name]
en: The Ziggurat
target: 𐑞 𐑟𐑦𐑜𐑻𐑨𐑑

[ctx: mahjongg map name]
en: Tic-Tac-Toe
target: 𐑑𐑦𐑒-𐑑𐑨𐑒-𐑑𐑴

en: mice
target: 𐑥𐑲𐑕

en: nightmare
target: 𐑯𐑲𐑑𐑥𐑧𐑮

en: points
target: 𐑐𐑶𐑯𐑑𐑕

en: robots
target: 𐑮𐑴𐑚𐑪𐑑𐑕

en: robots with safe teleport
target: 𐑮𐑴𐑚𐑪𐑑𐑕 𐑢𐑦𐑞 𐑕𐑱𐑓 𐑑𐑧𐑤𐑩𐑐𐑪𐑮𐑑

en: robots2
target: 𐑮𐑴𐑚𐑪𐑑𐑕2

en: robots2 easy
target: 𐑮𐑴𐑚𐑪𐑑𐑕2 𐑰𐑟𐑦
